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-aqva666's team

0

50 kills · 5 players

de_anubis · 32 min

1 rounds · 2025-07-06

Europe 5v5 Queue

Winner · shuregg's team

1

77 kills · 5 players

Top fragger

shuregg

21 kills

Top impact

shuregg

118 ADR

Util damage

shuregg

236 HP

Weak spots this match

vs lifetime baseline
  • Noctisssick

    K/D 0.47 (avg 1.19)

    -61%
  • EvilArth4s

    K/D 0.50 (avg 1.13)

    -56%
  • Noctisssick

    ADR 55 (avg 83)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-aqva666's team

4 · 0

Who_is_Lain

L102

13/15/4 · 1506 dmg

ADR

89

HS%

77

K/D

0.87

Multi 2Util 2Pistol 10

Zhink1n-Lev

L10

11/15/1 · 1048 dmg

ADR

62

HS%

36

K/D

0.73

Entry 2/0Pistol 1

-aqva666

L101

10/15/5 · 1318 dmg

ADR

78

HS%

20

K/D

0.67

Entry 2/0Util 22Pistol 3

Noctisssick

L10

8/17/1 · 941 dmg

ADR

55

HS%

50

K/D

0.47

Entry 1/0Util 25AWP 1Pistol 3
K/D -61%ADR -33%HS % +25%

EvilArth4s

L101

8/16/5 · 1297 dmg

ADR

76

HS%

50

K/D

0.50

Entry 1/0Multi 1Util 16Pistol 1
K/D -56%HS % -9%

shuregg's team

8 · 5

shuregg

L103

21/9/7 · 2005 dmg

ADR

118

HS%

57

K/D

2.33

Entry 2/0Multi 3Util 236Pistol 5

Mikiller

L102

16/10/4 · 1444 dmg

ADR

85

HS%

50

K/D

1.60

Entry 3/0Multi 1Util 97Pistol 1

HIMURA-

L104

16/12/9 · 1767 dmg

ADR

104

HS%

56

K/D

1.33

Entry 3/0Multi 2Util 108AWP 2

Bremeen

L102

13/8/4 · 1305 dmg

ADR

77

HS%

54

K/D

1.62

Util 229AWP 2Pistol 1

gaTbI4to

L102

11/11/7 · 1366 dmg

ADR

80

HS%

64

K/D

1.00

Entry 3/0Util 71Pistol 2

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.