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Winner · BEZ_04's team

13

80 kills · 5 players

de_ancient · 30 min

19 rounds · 2026-05-31

Europe 5v5 Queue

DraganLakic's team

6

60 kills · 5 players

Top fragger

CamaaR

20 kills

Top impact

BEZ_04

108 ADR

Util damage

Salvatrucha6

203 HP

Weak spots this match

vs lifetime baseline
  • danil0mili3

    K/D 0.56 (avg 0.94)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BEZ_04's team

9 · 4

CamaaR

L84

20/13/4 · 1948 dmg

ADR

103

HS%

55

K/D

1.54

Entry 4/0Multi 4Util 29Pistol 3

BEZ_04

L93

18/12/6 · 2048 dmg

ADR

108

HS%

44

K/D

1.50

Entry 2/0Multi 1Util 96
ADR +15%K/D +9%

-Nadw-

L83

17/13/2 · 1739 dmg

ADR

92

HS%

53

K/D

1.31

Entry 3/0Multi 1Util 117Pistol 7
K/D +24%ADR +17%

1ch

L71

16/13/6 · 1565 dmg

ADR

82

HS%

62

K/D

1.23

Entry 2/0Util 72AWP 4Pistol 2

Salvatrucha6

L82

9/12/4 · 1150 dmg

ADR

61

HS%

56

K/D

0.75

Entry 1/0Util 203Pistol 5

DraganLakic's team

3 · 3

japppa

L102

16/16/3 · 1755 dmg

ADR

92

HS%

56

K/D

1.00

Entry 2/0Multi 2Util 198Pistol 1
ADR +24%HS % +14%

DraganLakic

L81

15/15/4 · 1733 dmg

ADR

91

HS%

93

K/D

1.00

Entry 2/0Multi 2Util 90Pistol 5

coach996

L82

14/15/1 · 1359 dmg

ADR

72

HS%

29

K/D

0.93

Multi 2Util 98AWP 5Pistol 3

danil0mili3

L51

10/18/6 · 1501 dmg

ADR

79

HS%

40

K/D

0.56

Entry 3/0Multi 1Util 40Pistol 1
K/D -40%HS % -11%

iam2kk

L8

5/16/3 · 790 dmg

ADR

42

HS%

60

K/D

0.31

Util 6

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.