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Winner · RinzHax's team

1

80 kills · 5 players

de_ancient · 30 min

1 rounds · 2024-09-05

COMPETITIVE 5v5

vonHanS's team

0

54 kills · 5 players

Top fragger

fatmirhaklaj

30 kills

Top impact

fatmirhaklaj

163 ADR

Util damage

fatmirhaklaj

144 HP

Weak spots this match

vs lifetime baseline
  • Dymek10

    K/D 0.59 (avg 0.98)

    -40%
  • Dymek10

    ADR 62 (avg 73)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RinzHax's team

6 · 7

fatmirhaklaj

L97

30/13/9 · 3099 dmg

ADR

163

HS%

37

K/D

2.31

Entry 7/0Multi 5Util 144Pistol 4

RinzHax

L104

19/8/1 · 1544 dmg

ADR

81

HS%

53

K/D

2.38

Entry 2/0Multi 3Util 77Pistol 2
K/D +100%HS % +23%

Kashax97

L81

11/11/9 · 1178 dmg

ADR

62

HS%

55

K/D

1.00

Util 89Pistol 1

otrovi

L10

10/9/4 · 1125 dmg

ADR

59

HS%

40

K/D

1.11

Entry 2/0Util 108AWP 3Pistol 1

alfAH-

L81

10/13/7 · 1402 dmg

ADR

74

HS%

50

K/D

0.77

Util 55Pistol 1

vonHanS's team

6 · 0

vonHanS

L103

14/14/3 · 1303 dmg

ADR

69

HS%

43

K/D

1.00

Multi 3Util 4AWP 6Pistol 1

PanKosmo

L83

14/15/1 · 1599 dmg

ADR

84

HS%

50

K/D

0.93

Entry 1/0Multi 2Util 14AWP 1Pistol 2

ThreeClickk

L10

11/17/2 · 1159 dmg

ADR

61

HS%

55

K/D

0.65

Entry 3/0Util 75Pistol 4

Dymek10

L8

10/17/5 · 1171 dmg

ADR

62

HS%

40

K/D

0.59

Entry 2/0Util 100Pistol 2
K/D -40%ADR -15%

Tesu

L8

5/17/7 · 967 dmg

ADR

51

HS%

80

K/D

0.29

Entry 2/0Util 62Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.