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RASTAMANKA's team

3

47 kills · 5 players

de_overpass · 29 min

16 rounds · 2026-06-04

Europe 5v5 Queue

Winner · Uno4's team

13

74 kills · 5 players

Top fragger

Uno4

23 kills

Top impact

Uno4

143 ADR

Util damage

Uno4

100 HP

Weak spots this match

vs lifetime baseline
  • h1zyn

    K/D 0.53 (avg 1.11)

    -52%
  • Backspace-_-

    K/D 0.71 (avg 1.07)

    -34%
  • h1zyn

    ADR 56 (avg 79)

    -29%
  • h1zyn

    HS % 38% (avg 50%)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RASTAMANKA's team

2 · 1

Xaker62

L92

20/13/2 · 1771 dmg

ADR

111

HS%

65

K/D

1.54

Entry 2/0Multi 3Util 30AWP 3Pistol 3

Backspace-_-

L9

10/14/2 · 1082 dmg

ADR

68

HS%

50

K/D

0.71

Entry 2/0Util 68AWP 2Pistol 3
K/D -34%ADR -11%

h1zyn

L10

8/15/2 · 898 dmg

ADR

56

HS%

38

K/D

0.53

Multi 1Util 2AWP 2Pistol 1
K/D -52%ADR -29%

RASTAMANKA

L9

7/16/3 · 916 dmg

ADR

57

HS%

29

K/D

0.44

Util 88Pistol 1

Ruk4_Blo0d

L91

2/16/6 · 737 dmg

ADR

46

HS%

50

K/D

0.12

Util 52

Uno4's team

10 · 3

Uno4

L103

23/9/6 · 2293 dmg

ADR

143

HS%

43

K/D

2.56

Entry 4/0Multi 2Util 100AWP 7Pistol 3

RoKapuR

L92

15/12/7 · 1976 dmg

ADR

124

HS%

67

K/D

1.25

Entry 3/0Util 85Pistol 3

player888-

L92

14/6/1 · 1207 dmg

ADR

75

HS%

57

K/D

2.33

Entry 3/0Multi 2Util 32Pistol 3

-_klitor_-

L93

11/11/5 · 1120 dmg

ADR

70

HS%

55

K/D

1.00

Entry 1/0Multi 1AWP 2Pistol 2

S1_va

L93

11/11/5 · 985 dmg

ADR

62

HS%

64

K/D

1.00

Entry 1/0Multi 1Util 41Pistol 2

Half-by-half

First half

2 · 10

Second half

1 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.