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-STNMR's team

0

27 kills · 5 players

de_cache · 19 min

13 rounds · 2026-05-05

Europe 5v5 Queue

Winner · JACKWW's team

13

64 kills · 5 players

Top fragger

JACKWW

16 kills

Top impact

JACKWW

109 ADR

Util damage

ad1

260 HP

Weak spots this match

vs lifetime baseline
  • GNIDATA

    K/D 0.38 (avg 1.10)

    -65%
  • -inspect

    K/D 0.38 (avg 1.00)

    -62%
  • -STNMR

    K/D 0.62 (avg 1.15)

    -46%
  • -inspect

    ADR 43 (avg 79)

    -46%
  • GNIDATA

    ADR 51 (avg 85)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-STNMR's team

0 · 0

-STNMR

L10

8/13/1 · 1042 dmg

ADR

80

HS%

100

K/D

0.62

Entry 2/0Pistol 2
K/D -46%HS % +92%

GNIDATA

L10

5/13/2 · 667 dmg

ADR

51

HS%

60

K/D

0.38

Entry 1/0Util 130Pistol 1
K/D -65%ADR -39%HS % +20%

ma-_-

L10

5/13/1 · 740 dmg

ADR

57

HS%

100

K/D

0.38

Entry 2/0Pistol 2

-inspect

L9

5/13/4 · 559 dmg

ADR

43

HS%

60

K/D

0.38

K/D -62%ADR -46%

ognqnchy

L10

4/13/1 · 622 dmg

ADR

48

HS%

50

K/D

0.31

Util 17Pistol 1

JACKWW's team

12 · 1

JACKWW

L105

16/6/2 · 1420 dmg

ADR

109

HS%

50

K/D

2.67

Entry 1/0Multi 2Util 160Pistol 5

y0ungt4l3nt

L103

15/3/1 · 1132 dmg

ADR

87

HS%

7

K/D

5.00

Entry 1/0Multi 2Util 19AWP 11Pistol 1

Canovas

L102

13/7/2 · 1284 dmg

ADR

99

HS%

46

K/D

1.86

Entry 3/0Multi 1Util 246Pistol 2

drifking

L103

11/6/6 · 1397 dmg

ADR

108

HS%

64

K/D

1.83

Entry 3/0Util 228

ad1

L10

9/5/7 · 1167 dmg

ADR

90

HS%

56

K/D

1.80

Util 260Pistol 2

Half-by-half

First half

0 · 12

Second half

0 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.