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zock9's team

1

25 kills · 5 players

de_dust2 · 18 min

14 rounds · 2026-05-26

South America 5V5 Queue

Winner · chayJESUS's team

13

67 kills · 5 players

Top fragger

togs

20 kills

Top impact

togs

139 ADR

Util damage

togs

97 HP

Weak spots this match

vs lifetime baseline
  • ems-

    K/D 0.36 (avg 1.08)

    -67%
  • unshakeAble-

    HS % 14% (avg 38%)

    -63%
  • ems-

    ADR 51 (avg 78)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

zock9's team

1 · 0

ryuzen-

L101

7/13/0 · 720 dmg

ADR

51

HS%

71

K/D

0.54

Multi 1Pistol 1

rmn666_

L10

7/14/0 · 946 dmg

ADR

68

HS%

100

K/D

0.50

Entry 2/0Multi 1Pistol 1

ems-

L10

5/14/3 · 714 dmg

ADR

51

HS%

80

K/D

0.36

Entry 1/0Util 24AWP 1Pistol 1
K/D -67%ADR -35%HS % +38%

zock9

L10

3/14/2 · 536 dmg

ADR

38

HS%

0

K/D

0.21

Util 63AWP 3

nolkz-

L10

3/14/1 · 434 dmg

ADR

31

HS%

33

K/D

0.21

Entry 1/0

chayJESUS's team

11 · 2

togs

L105

20/4/6 · 1939 dmg

ADR

139

HS%

80

K/D

5.00

Entry 4/0Multi 4Util 97Pistol 6

unshakeAble-

L103

14/7/3 · 1486 dmg

ADR

106

HS%

14

K/D

2.00

Entry 3/0Multi 3Util 30AWP 12Pistol 2
HS % -63%K/D +31%ADR +10%

beicolaso

L101

12/3/3 · 1128 dmg

ADR

81

HS%

50

K/D

4.00

Entry 1/0Util 60AWP 5Pistol 2
K/D +254%

chayJESUS

L101

11/6/5 · 1191 dmg

ADR

85

HS%

91

K/D

1.83

Entry 1/0Util 83Pistol 2

LgAAA1

L103

10/5/4 · 989 dmg

ADR

71

HS%

30

K/D

2.00

Entry 1/0Multi 1Util 53AWP 2

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.