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HEN1-'s team

5

60 kills · 5 players

de_nuke · 32 min

18 rounds · 2026-03-23

South America 5V5 Queue

Winner · kye111's team

13

70 kills · 5 players

Top fragger

zock9

19 kills

Top impact

J0TAAA-

102 ADR

Util damage

J0TAAA-

189 HP

Weak spots this match

vs lifetime baseline
  • MECHAYRXMEO-

    HS % 20% (avg 46%)

    -57%
  • MECHAYRXMEO-

    K/D 0.77 (avg 1.27)

    -39%
  • MECHAYRXMEO-

    ADR 55 (avg 83)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HEN1-'s team

4 · 1

J0TAAA-

L102

17/14/1 · 1842 dmg

ADR

102

HS%

65

K/D

1.21

Entry 3/0Multi 1Util 189Pistol 2

HEN1-

L102

13/14/5 · 1571 dmg

ADR

87

HS%

38

K/D

0.93

Entry 2/0Util 45AWP 2Pistol 3

LzRuts

L10

12/15/2 · 1313 dmg

ADR

73

HS%

58

K/D

0.80

Entry 1/0Util 80Pistol 4

MECHAYRXMEO-

L10

10/13/3 · 984 dmg

ADR

55

HS%

20

K/D

0.77

Entry 1/0Multi 1Util 77Pistol 4
HS % -57%K/D -39%

OL6A

L101

8/14/3 · 1172 dmg

ADR

65

HS%

38

K/D

0.57

Entry 1/0Util 33

kye111's team

8 · 5

zock9

L102

19/9/3 · 1737 dmg

ADR

97

HS%

26

K/D

2.11

Entry 2/0Multi 2Util 79AWP 13Pistol 3

neozix

L103

16/10/3 · 1577 dmg

ADR

88

HS%

69

K/D

1.60

Multi 1Util 58Pistol 3

zZz999n

L103

14/12/4 · 1601 dmg

ADR

89

HS%

71

K/D

1.17

Entry 3/0Multi 1Pistol 1

kye111

L104

12/13/4 · 1327 dmg

ADR

74

HS%

58

K/D

0.92

Entry 3/0Multi 2Util 97Pistol 1

bdx777

L101

9/16/3 · 1207 dmg

ADR

67

HS%

11

K/D

0.56

Entry 2/0Util 66Pistol 2

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.