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Winner · Sandan666's team

13

75 kills · 5 players

de_ancient · 34 min

20 rounds · 2026-05-25

Europe 5v5 Queue

ML0DYY_G's team

7

59 kills · 5 players

Top fragger

Kaido-

25 kills

Top impact

Kaido-

105 ADR

Util damage

afonsomaria

174 HP

Weak spots this match

vs lifetime baseline
  • afonsomaria

    K/D 0.56 (avg 0.87)

    -36%
  • Kaido-

    HS % 36% (avg 52%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Sandan666's team

7 · 6

Kaido-

L73

25/9/0 · 2092 dmg

ADR

105

HS%

36

K/D

2.78

Entry 4/0Multi 3Util 78AWP 10Pistol 2
HS % -31%K/D +170%ADR +38%

HaRaKiRi-

L75

15/12/6 · 1599 dmg

ADR

80

HS%

40

K/D

1.25

Entry 1/0Multi 1Util 14Pistol 3

offs1te

L72

15/14/4 · 1840 dmg

ADR

92

HS%

60

K/D

1.07

Multi 1Util 85Pistol 4

Sandan666

L71

11/13/6 · 1592 dmg

ADR

80

HS%

73

K/D

0.85

Entry 4/0Util 59Pistol 5

SwAnGkE

L62

9/11/0 · 1071 dmg

ADR

54

HS%

56

K/D

0.82

Util 38

ML0DYY_G's team

5 · 2

SPINTECATORU

L74

15/15/5 · 1646 dmg

ADR

82

HS%

53

K/D

1.00

Entry 1/0Multi 1Util 19Pistol 1
K/D -13%HS % +18%

S7J

L7

14/15/3 · 1339 dmg

ADR

67

HS%

57

K/D

0.93

Entry 1/0Multi 1Util 83AWP 5Pistol 6

ML0DYY_G

L71

12/15/4 · 1469 dmg

ADR

73

HS%

25

K/D

0.80

Entry 4/0Util 145AWP 7Pistol 1

livioPEREIRA

L7

9/17/5 · 1206 dmg

ADR

60

HS%

44

K/D

0.53

Entry 4/0Util 108Pistol 2

afonsomaria

L62

9/16/5 · 1402 dmg

ADR

70

HS%

67

K/D

0.56

Entry 1/0Util 174
K/D -36%HS % +37%

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.