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Winner · k0dazZ's team

1

88 kills · 5 players

de_mirage · 45 min

1 rounds · 2025-05-27

Europe 5v5 Queue

Widarishi's team

0

79 kills · 5 players

Top fragger

tiMi04

24 kills

Top impact

BLACK_BOBs

115 ADR

Util damage

cbrand

141 HP

Weak spots this match

vs lifetime baseline
  • f0se

    ADR 67 (avg 84)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

k0dazZ's team

7 · 6

tiMi04

L85

24/14/5 · 2459 dmg

ADR

107

HS%

46

K/D

1.71

Entry 3/0Multi 2Util 55AWP 2Pistol 2
K/D +45%ADR +32%

k0dazZ

L92

21/16/6 · 2403 dmg

ADR

105

HS%

62

K/D

1.31

Entry 3/0Multi 1Util 1Pistol 5

cbrand

L52

17/15/3 · 1793 dmg

ADR

78

HS%

35

K/D

1.13

Entry 3/0Multi 1Util 141AWP 9Pistol 2

Veaso

L63

17/17/7 · 1960 dmg

ADR

85

HS%

35

K/D

1.00

Entry 2/0Multi 2Util 17Pistol 5

Res_soR

L41

9/17/3 · 1074 dmg

ADR

47

HS%

33

K/D

0.53

Util 87Pistol 1

Widarishi's team

5 · 5

BLACK_BOBs

L75

23/17/8 · 2633 dmg

ADR

115

HS%

70

K/D

1.35

Entry 3/0Multi 2Util 106Pistol 5

f0se

L102

20/19/1 · 1537 dmg

ADR

67

HS%

45

K/D

1.05

Entry 3/0Multi 1Util 24AWP 2Pistol 5
ADR -21%K/D -12%

Widarishi

L62

18/19/5 · 1967 dmg

ADR

86

HS%

72

K/D

0.95

Entry 2/0Multi 1Util 13Pistol 8

Zhaxmood

L31

12/16/6 · 1537 dmg

ADR

67

HS%

42

K/D

0.75

Entry 3/0Util 23Pistol 4

soulmate27

L6

6/17/4 · 1032 dmg

ADR

45

HS%

67

K/D

0.35

Entry 1/0Util 26Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.