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Winner · Yurjkeee's team

1

84 kills · 5 players

de_anubis · 38 min

1 rounds · 2025-01-09

Europe 5v5 Queue

Venissi's team

0

56 kills · 5 players

Top fragger

SoJ1b

28 kills

Top impact

SoJ1b

120 ADR

Util damage

Yurjkeee

221 HP

Weak spots this match

vs lifetime baseline
  • aengy

    K/D 1.09 (avg 1.36)

    -20%
  • aengy

    ADR 69 (avg 82)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Yurjkeee's team

6 · 7

SoJ1b

L103

28/11/2 · 2520 dmg

ADR

120

HS%

43

K/D

2.55

Entry 4/0Multi 4Util 90AWP 10Pistol 10

Yurjkeee

L94

19/12/6 · 2121 dmg

ADR

101

HS%

47

K/D

1.58

Entry 6/0Multi 2Util 221AWP 2Pistol 2
K/D +63%ADR +23%

tarislav

L81

14/11/9 · 1838 dmg

ADR

88

HS%

43

K/D

1.27

Multi 1Util 205Pistol 1

aengy

L92

12/11/6 · 1453 dmg

ADR

69

HS%

50

K/D

1.09

Entry 1/0Multi 1Util 142AWP 1
K/D -20%ADR -16%

evaytis

L73

11/11/5 · 1326 dmg

ADR

63

HS%

27

K/D

1.00

Multi 1Util 146

Venissi's team

6 · 2

Venissi

L102

20/18/3 · 2078 dmg

ADR

99

HS%

60

K/D

1.11

Entry 8/0Multi 1Util 3AWP 1Pistol 5
ADR +18%K/D +9%

ssm9-

L72

11/15/1 · 1057 dmg

ADR

50

HS%

36

K/D

0.73

Multi 1Util 26AWP 1Pistol 3

darkskylinee

L103

10/17/3 · 1200 dmg

ADR

57

HS%

60

K/D

0.59

Entry 2/0AWP 3Pistol 3

-D-One

L8

9/18/4 · 1200 dmg

ADR

57

HS%

11

K/D

0.50

Util 93Pistol 3

vlajic10

L91

6/16/7 · 1339 dmg

ADR

64

HS%

67

K/D

0.38

Util 54Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.