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Winner · ReLaXx-G's team

13

79 kills · 5 players

de_dust2 · 29 min

18 rounds · 2026-06-01

Europe 5v5 Queue

Raahave's team

5

50 kills · 5 players

Top fragger

ReLaXx-G

23 kills

Top impact

ReLaXx-G

133 ADR

Util damage

ReLaXx-G

179 HP

Weak spots this match

vs lifetime baseline
  • Raahave

    HS % 0% (avg 36%)

    -100%
  • Raahave

    K/D 0.12 (avg 1.24)

    -90%
  • Raahave

    ADR 31 (avg 73)

    -57%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ReLaXx-G's team

9 · 4

ReLaXx-G

L74

23/10/7 · 2391 dmg

ADR

133

HS%

52

K/D

2.30

Entry 1/0Multi 2Util 179Pistol 7

ferhann92

L32

17/12/4 · 1771 dmg

ADR

98

HS%

29

K/D

1.42

Entry 2/0Multi 2Util 29Pistol 1

sleeq

L73

15/9/5 · 1486 dmg

ADR

83

HS%

33

K/D

1.67

Entry 2/0Multi 2Util 125AWP 9Pistol 3

Celik2635

L23

13/9/1 · 1197 dmg

ADR

67

HS%

23

K/D

1.44

Entry 4/0Util 65AWP 9Pistol 1

steelZy_

L31

11/11/6 · 1330 dmg

ADR

74

HS%

73

K/D

1.00

Entry 1/0Util 90AWP 1Pistol 3

Raahave's team

3 · 2

kENNI_los

L31

17/18/4 · 1893 dmg

ADR

105

HS%

35

K/D

0.94

Entry 4/0Multi 1Util 5AWP 2Pistol 5

Fadedjhu

L72

13/13/5 · 1551 dmg

ADR

86

HS%

62

K/D

1.00

Util 69AWP 1Pistol 5

lucas_bsp

L62

12/17/2 · 1251 dmg

ADR

70

HS%

42

K/D

0.71

Entry 4/0Multi 1AWP 2Pistol 1

kr1sy1

L2

6/16/3 · 719 dmg

ADR

40

HS%

50

K/D

0.38

AWP 1Pistol 1

Raahave

L5

2/17/4 · 561 dmg

ADR

31

HS%

0

K/D

0.12

Util 75
HS % -100%K/D -90%

Half-by-half

First half

9 · 3

Second half

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.