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Winner · realnotmine's team

13

67 kills · 5 players

de_inferno · 24 min

15 rounds · 2026-05-02

SEA 5V5 Queue

rAum_nG97's team

2

44 kills · 5 players

Top fragger

S_peak

17 kills

Top impact

BachkaBTJ

103 ADR

Util damage

BachkaBTJ

243 HP

Weak spots this match

vs lifetime baseline
  • S_peak

    HS % 29% (avg 50%)

    -42%
  • Itchychychy

    K/D 0.93 (avg 1.24)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

realnotmine's team

10 · 3

S_peak

L53

17/11/3 · 1433 dmg

ADR

96

HS%

29

K/D

1.55

Entry 4/0Multi 1Util 51AWP 8
HS % -42%K/D +61%ADR +29%

delightedfox

L55

15/8/4 · 1379 dmg

ADR

92

HS%

40

K/D

1.88

Multi 3Util 76AWP 5Pistol 4

BachkaBTJ

L52

13/9/7 · 1546 dmg

ADR

103

HS%

46

K/D

1.44

Entry 2/0Multi 2Util 243Pistol 1

taoladanchoi

1

13/7/4 · 1342 dmg

ADR

90

HS%

54

K/D

1.86

Entry 3/0Multi 1Util 51Pistol 3

realnotmine

2

9/10/7 · 1177 dmg

ADR

79

HS%

67

K/D

0.90

Multi 1Util 17Pistol 4

rAum_nG97's team

2 · 0

Itchychychy

1

13/14/1 · 1419 dmg

ADR

95

HS%

31

K/D

0.93

Entry 2/0Multi 1Util 83AWP 7Pistol 3
K/D -25%HS % -9%

Telmen2

11/14/4 · 1275 dmg

ADR

85

HS%

36

K/D

0.79

Entry 3/0Util 24Pistol 3

longoi67

L51

10/13/3 · 1207 dmg

ADR

81

HS%

60

K/D

0.77

Multi 1Util 9Pistol 2

rAum_nG97

L6

5/14/2 · 757 dmg

ADR

51

HS%

40

K/D

0.36

Entry 1/0Util 71Pistol 2

Echevelier

5/12/2 · 703 dmg

ADR

47

HS%

20

K/D

0.42

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.