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Winner · b4rtiN's team

13

82 kills · 5 players

de_dust2 · 42 min

22 rounds · 2026-06-01

South America 5V5 Queue

Noktse's team

9

73 kills · 5 players

Top fragger

ped

23 kills

Top impact

Noktse

106 ADR

Util damage

Noktse

198 HP

Weak spots this match

vs lifetime baseline
  • RCF-

    K/D 0.56 (avg 1.31)

    -57%
  • RCF-

    ADR 60 (avg 82)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

b4rtiN's team

4 · 9

ped

L103

23/12/5 · 2101 dmg

ADR

96

HS%

52

K/D

1.92

Multi 1Util 126AWP 4Pistol 3

b4rtiN

L102

15/11/4 · 1517 dmg

ADR

69

HS%

40

K/D

1.36

Entry 1/0Multi 3Util 7Pistol 4

igrzk

L102

15/18/5 · 1784 dmg

ADR

81

HS%

60

K/D

0.83

Entry 2/0Multi 1Util 93Pistol 3

rodzao

L105

15/19/10 · 1758 dmg

ADR

80

HS%

87

K/D

0.79

Entry 2/0Multi 2Util 33Pistol 3

land1n

L101

14/15/10 · 1852 dmg

ADR

84

HS%

29

K/D

0.93

Entry 3/0Util 170AWP 6Pistol 3

Noktse's team

8 · 1

Noktse

L104

21/15/3 · 2324 dmg

ADR

106

HS%

33

K/D

1.40

Entry 4/0Multi 2Util 198AWP 10Pistol 3

reversive

L10

18/16/6 · 1860 dmg

ADR

85

HS%

56

K/D

1.12

Entry 3/0Util 58Pistol 6

avadakedavra

L102

17/16/7 · 2187 dmg

ADR

99

HS%

59

K/D

1.06

Entry 4/0Multi 1Util 76Pistol 3

RCF-

L103

10/18/5 · 1314 dmg

ADR

60

HS%

50

K/D

0.56

Entry 1/0Multi 1Util 103AWP 4Pistol 4
K/D -57%ADR -27%HS % +19%

BIANNCHI

L10

7/18/5 · 787 dmg

ADR

36

HS%

29

K/D

0.39

Entry 2/0Multi 1Util 31Pistol 1

Half-by-half

First half

4 · 8

Second half

9 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.