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Raxter's team

6

60 kills · 5 players

de_dust2 · 37 min

19 rounds · 2026-05-19

Europe 5v5 Queue

Winner · TREPATUDO's team

13

75 kills · 5 players

Top fragger

skivo4k

22 kills

Top impact

skivo4k

106 ADR

Util damage

V1CE_13

214 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Raxter's team

4 · 2

Raxter

L103

16/15/0 · 1247 dmg

ADR

66

HS%

50

K/D

1.07

Entry 3/0Multi 3Util 44Pistol 9

YRU_GEH

L101

13/14/2 · 1398 dmg

ADR

74

HS%

85

K/D

0.93

Entry 1/0Util 45AWP 3Pistol 2

zEROS_-

L101

13/15/4 · 1430 dmg

ADR

75

HS%

62

K/D

0.87

Multi 3Util 8

kubax

L101

13/16/9 · 1818 dmg

ADR

96

HS%

62

K/D

0.81

Entry 2/0Multi 1Util 50AWP 1Pistol 1

60hz-

L9

5/17/4 · 829 dmg

ADR

44

HS%

20

K/D

0.29

Entry 1/0Util 47Pistol 1

TREPATUDO's team

8 · 5

skivo4k

L105

22/10/2 · 2006 dmg

ADR

106

HS%

45

K/D

2.20

Entry 2/0Multi 2Util 63AWP 7Pistol 4
HS % -10%K/D +108%ADR +30%

TREPATUDO

L103

16/11/2 · 1596 dmg

ADR

84

HS%

44

K/D

1.45

Entry 3/0Multi 1Util 59Pistol 4

louko

L102

16/15/1 · 1737 dmg

ADR

91

HS%

50

K/D

1.07

Entry 4/0Multi 1Util 97AWP 7Pistol 6

ryme

L101

11/12/5 · 1310 dmg

ADR

69

HS%

73

K/D

0.92

Entry 1/0Util 63Pistol 1

V1CE_13

L102

10/12/7 · 1499 dmg

ADR

79

HS%

70

K/D

0.83

Entry 2/0Multi 1Util 214AWP 3

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.