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Tirppa_02's team

5

44 kills · 5 players

de_cache · 28 min

18 rounds · 2026-04-23

Europe 5v5 Queue

Winner · Hebsukka's team

13

80 kills · 5 players

Top fragger

mesbi

23 kills

Top impact

mesbi

131 ADR

Util damage

Tirppa_02

112 HP

Weak spots this match

vs lifetime baseline
  • WaiLele

    HS % 0% (avg 49%)

    -100%
  • WaiLele

    K/D 0.47 (avg 0.99)

    -53%
  • WaiLele

    ADR 53 (avg 72)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Tirppa_02's team

3 · 2

Tirppa_02

L61

15/15/4 · 1676 dmg

ADR

93

HS%

47

K/D

1.00

Entry 2/0Multi 1Util 112Pistol 2

PikkuJoona

3

15/17/5 · 1531 dmg

ADR

85

HS%

33

K/D

0.88

Entry 1/0Multi 2Util 60Pistol 1

WaiLele

1

8/17/5 · 947 dmg

ADR

53

HS%

0

K/D

0.47

Entry 2/0Multi 1Pistol 2
HS % -100%K/D -53%

elokkes

L6

5/16/2 · 909 dmg

ADR

51

HS%

40

K/D

0.31

Entry 2/0Util 59AWP 2Pistol 3

Serakosta

1/7/1 · 258 dmg

ADR

14

HS%

0

K/D

0.14

Hebsukka's team

9 · 4

mesbi

4

23/14/7 · 2362 dmg

ADR

131

HS%

43

K/D

1.64

Entry 2/0Multi 3Util 9Pistol 1
ADR +88%K/D +84%

Hebsukka

4

21/7/4 · 2158 dmg

ADR

120

HS%

29

K/D

3.00

Entry 2/0Multi 2Util 49Pistol 3

Dihlover67

2

16/8/1 · 1285 dmg

ADR

71

HS%

25

K/D

2.00

Entry 5/0Multi 1Util 8AWP 2Pistol 1

T4re2

11/12/10 · 1565 dmg

ADR

87

HS%

45

K/D

0.92

Entry 2/0Util 43AWP 3Pistol 3

LyRxZ

L53

9/8/2 · 946 dmg

ADR

53

HS%

44

K/D

1.12

Pistol 3

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.