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Indigo_YT's team

5

54 kills · 5 players

de_anubis · 29 min

18 rounds · 2026-06-09

Europe 5v5 Queue

Winner · version's team

13

78 kills · 5 players

Top fragger

version

22 kills

Top impact

version

125 ADR

Util damage

LUANy-

288 HP

Weak spots this match

vs lifetime baseline
  • h3ris

    K/D 0.38 (avg 1.15)

    -67%
  • h3ris

    ADR 49 (avg 84)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Indigo_YT's team

3 · 2

genbu

L101

14/14/4 · 1425 dmg

ADR

79

HS%

36

K/D

1.00

Entry 1/0Multi 1Util 128Pistol 2

kushinada

L102

14/16/1 · 1413 dmg

ADR

79

HS%

71

K/D

0.88

Entry 2/0Multi 2Util 54AWP 1Pistol 4

Indigo_YT

L102

11/16/3 · 1233 dmg

ADR

69

HS%

45

K/D

0.69

Entry 2/0Multi 1Pistol 1

STAYZ__xD

L10

9/16/4 · 954 dmg

ADR

53

HS%

67

K/D

0.56

Pistol 5

h3ris

L10

6/16/5 · 882 dmg

ADR

49

HS%

83

K/D

0.38

Entry 2/0Util 12Pistol 2
K/D -67%ADR -41%HS % +57%

version's team

9 · 4

version

L106

22/10/4 · 2257 dmg

ADR

125

HS%

68

K/D

2.20

Entry 2/0Multi 3Util 60AWP 1Pistol 3

PLP-TaTaMaTa

L92

17/14/9 · 1916 dmg

ADR

106

HS%

59

K/D

1.21

Entry 4/0Multi 1Util 77Pistol 2

LUANy-

L103

16/10/6 · 1536 dmg

ADR

85

HS%

62

K/D

1.60

Entry 1/0Util 288Pistol 2

meshbedro

L101

14/12/6 · 1620 dmg

ADR

90

HS%

57

K/D

1.17

Entry 3/0Util 52Pistol 3

badaim74

L101

9/8/4 · 965 dmg

ADR

54

HS%

56

K/D

1.12

Entry 1/0Multi 1Util 134Pistol 3

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.