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Winner · EzP__'s team

13

75 kills · 5 players

de_mirage · 34 min

19 rounds · 2026-06-02

Europe 5v5 Queue

h1deinsm0ke-'s team

6

61 kills · 5 players

Top fragger

qyzeNstar

21 kills

Top impact

FASTLOSE67

117 ADR

Util damage

qyzeNstar

156 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

EzP__'s team

7 · 6

qyzeNstar

L104

21/12/2 · 1878 dmg

ADR

99

HS%

67

K/D

1.75

Entry 1/0Multi 2Util 156AWP 3Pistol 8

patu

L103

16/13/2 · 1589 dmg

ADR

84

HS%

19

K/D

1.23

Entry 1/0Multi 3Util 89AWP 6Pistol 3

f0pa

L103

14/13/7 · 1631 dmg

ADR

86

HS%

71

K/D

1.08

Entry 2/0Multi 1Util 48Pistol 1

krocuS

L102

14/10/3 · 1433 dmg

ADR

75

HS%

43

K/D

1.40

Entry 1/0Util 105
HS % -10%K/D +25%

EzP__

L101

10/13/7 · 1341 dmg

ADR

71

HS%

70

K/D

0.77

Entry 1/0Multi 1Util 45AWP 2Pistol 1

h1deinsm0ke-'s team

5 · 1

FASTLOSE67

L102

19/15/6 · 2220 dmg

ADR

117

HS%

58

K/D

1.27

Entry 4/0Multi 1Util 149AWP 4Pistol 5

h1deinsm0ke-

L10

15/18/1 · 1578 dmg

ADR

83

HS%

60

K/D

0.83

Entry 7/0Util 25AWP 3Pistol 2

hennez1

L102

10/14/2 · 970 dmg

ADR

51

HS%

70

K/D

0.71

Multi 1Util 17Pistol 3

MON5T4R

L101

10/15/5 · 1177 dmg

ADR

62

HS%

40

K/D

0.67

Entry 2/0Multi 1Util 66

Gentz_

L101

7/14/2 · 811 dmg

ADR

43

HS%

43

K/D

0.50

Util 2AWP 1

Half-by-half

First half

7 · 5

Second half

6 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.