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Winner · PdriNS's team

13

86 kills · 5 players

de_ancient · 31 min

22 rounds · 2026-06-01

South America 5V5 Queue

Mts2_'s team

9

68 kills · 5 players

Top fragger

PdriNS

25 kills

Top impact

PdriNS

111 ADR

Util damage

PdriNS

176 HP

Weak spots this match

vs lifetime baseline
  • guizorbas

    K/D 0.81 (avg 1.41)

    -43%
  • QS3R

    ADR 44 (avg 74)

    -40%
  • guizorbas

    ADR 81 (avg 101)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PdriNS's team

6 · 7

PdriNS

L73

25/12/6 · 2443 dmg

ADR

111

HS%

40

K/D

2.08

Entry 1/0Multi 3Util 176Pistol 2

ZoyYWoo

L76

25/12/7 · 2251 dmg

ADR

102

HS%

40

K/D

2.08

Entry 8/0Multi 3Util 155AWP 1Pistol 2

guizorbas

1

13/16/10 · 1778 dmg

ADR

81

HS%

62

K/D

0.81

Entry 3/0Multi 1Util 131AWP 1Pistol 2
K/D -43%ADR -20%HS % +15%

QS3R

L41

12/11/2 · 976 dmg

ADR

44

HS%

42

K/D

1.09

Util 8Pistol 2
ADR -40%

Alefawn

L52

11/17/7 · 1655 dmg

ADR

75

HS%

27

K/D

0.65

Entry 2/0Util 154AWP 4Pistol 1

Mts2_'s team

6 · 3

Cookioficial

L54

20/18/5 · 2206 dmg

ADR

100

HS%

35

K/D

1.11

Entry 3/0Multi 2Util 29Pistol 3

danielpotter

L51

15/17/5 · 1349 dmg

ADR

61

HS%

33

K/D

0.88

Multi 1Util 138Pistol 4

Mts2_

L62

12/17/2 · 1141 dmg

ADR

52

HS%

25

K/D

0.71

Entry 2/0Multi 1Util 89

Babidi

L42

12/17/8 · 1815 dmg

ADR

83

HS%

42

K/D

0.71

Entry 1/0Multi 2Util 59Pistol 1

Barroka_

L6

9/17/5 · 1275 dmg

ADR

58

HS%

56

K/D

0.53

Entry 2/0Util 96AWP 4Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.