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_tempered_'s team

8

66 kills · 5 players

de_inferno · 31 min

21 rounds · 2026-05-17

Oceania 5v5 Queue

Winner · IHEXI's team

13

82 kills · 5 players

Top fragger

IHEXI

18 kills

Top impact

IHEXI

103 ADR

Util damage

IHEXI

335 HP

Weak spots this match

vs lifetime baseline
  • SiberGG

    K/D 0.71 (avg 1.08)

    -34%
  • SiberGG

    HS % 33% (avg 44%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_tempered_'s team

3 · 5

_tempered_

L82

17/16/3 · 1759 dmg

ADR

84

HS%

53

K/D

1.06

Entry 4/0Multi 3Util 166Pistol 3

-fletch--

L61

15/17/5 · 1485 dmg

ADR

71

HS%

53

K/D

0.88

Entry 3/0Multi 1Util 85Pistol 6

SiberGG

L92

12/17/4 · 1488 dmg

ADR

71

HS%

33

K/D

0.71

Entry 1/0Multi 2Util 320AWP 2
K/D -34%HS % -25%

-Twiggy

L8

11/15/5 · 1245 dmg

ADR

59

HS%

64

K/D

0.73

Util 49Pistol 2

BALL_RUNNER

L103

11/18/3 · 1181 dmg

ADR

56

HS%

27

K/D

0.61

Entry 3/0Multi 1Util 165AWP 1Pistol 3

IHEXI's team

9 · 4

IHEXI

L94

18/12/8 · 2165 dmg

ADR

103

HS%

39

K/D

1.50

Entry 5/0Multi 1Util 335Pistol 2

Tripwana

2

18/15/4 · 1534 dmg

ADR

73

HS%

44

K/D

1.20

Entry 1/0Util 141Pistol 3

c4LLing

L94

16/9/1 · 1741 dmg

ADR

83

HS%

56

K/D

1.78

Multi 1Util 129Pistol 1

swr

L81

16/15/4 · 1846 dmg

ADR

88

HS%

50

K/D

1.07

Entry 3/0Multi 1Util 64AWP 6Pistol 5

PenisInspect

L102

14/15/6 · 1587 dmg

ADR

76

HS%

36

K/D

0.93

Entry 1/0Util 61AWP 2Pistol 1

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.