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Winner · MrSoossi's team

13

75 kills · 5 players

de_dust2 · 31 min

20 rounds · 2026-06-06

Europe 5v5 Queue

Fexja's team

7

62 kills · 5 players

Top fragger

dssfgd

20 kills

Top impact

dssfgd

103 ADR

Util damage

MrSoossi

144 HP

Weak spots this match

vs lifetime baseline
  • SepalusAuki

    HS % 8% (avg 45%)

    -82%
  • SepalusAuki

    K/D 1.09 (avg 1.32)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MrSoossi's team

8 · 5

dssfgd

L83

20/14/6 · 2062 dmg

ADR

103

HS%

40

K/D

1.43

Multi 1Util 10AWP 1Pistol 2

HipediH

L82

16/13/5 · 1473 dmg

ADR

74

HS%

62

K/D

1.23

Entry 4/0Util 5Pistol 3

Reiscar

L94

15/11/4 · 1537 dmg

ADR

77

HS%

53

K/D

1.36

Entry 1/0Util 40Pistol 4

MrSoossi

L91

12/14/6 · 1371 dmg

ADR

69

HS%

58

K/D

0.86

Entry 4/0Multi 1Util 144AWP 1Pistol 1

SepalusAuki

L73

12/11/7 · 1514 dmg

ADR

76

HS%

8

K/D

1.09

Entry 3/0Multi 1Util 87AWP 2Pistol 2
HS % -82%K/D -17%

Fexja's team

4 · 3

Fexja

L103

20/14/7 · 1988 dmg

ADR

99

HS%

50

K/D

1.43

Entry 2/0Multi 3Util 48Pistol 4

PaTz0n

L92

14/15/4 · 1565 dmg

ADR

78

HS%

50

K/D

0.93

Entry 2/0Multi 1Util 55AWP 2Pistol 1

MALITEN

L102

13/15/3 · 1439 dmg

ADR

72

HS%

31

K/D

0.87

Entry 2/0Multi 1Util 22AWP 4Pistol 2

Shajk

L7

11/15/4 · 1161 dmg

ADR

58

HS%

18

K/D

0.73

Util 51AWP 3Pistol 1

Filledutt

4/16/7 · 991 dmg

ADR

50

HS%

75

K/D

0.25

Entry 2/0Util 36

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.