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Winner · edv's team

13

75 kills · 5 players

de_mirage · 36 min

20 rounds · 2026-05-25

South America 5V5 Queue

rainny's team

7

58 kills · 5 players

Top fragger

prozinszsz

18 kills

Top impact

prozinszsz

106 ADR

Util damage

Foxzy-_-

139 HP

Weak spots this match

vs lifetime baseline
  • gtw

    ADR 58 (avg 89)

    -34%
  • gtw

    K/D 0.92 (avg 1.33)

    -31%
  • Ltz-

    K/D 1.00 (avg 1.39)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

edv's team

9 · 4

prozinszsz

L103

18/14/4 · 2117 dmg

ADR

106

HS%

56

K/D

1.29

Entry 5/0Util 131
K/D -9%HS % +14%ADR +9%

Foxzy-_-

L103

17/12/5 · 1837 dmg

ADR

92

HS%

59

K/D

1.42

Entry 2/0Multi 1Util 139Pistol 2

edv

L102

15/9/4 · 1528 dmg

ADR

76

HS%

33

K/D

1.67

Entry 3/0Multi 1Util 43AWP 7Pistol 2

krime

L102

13/11/7 · 1377 dmg

ADR

69

HS%

85

K/D

1.18

Multi 1Util 121Pistol 1

gtw

L103

12/13/2 · 1167 dmg

ADR

58

HS%

75

K/D

0.92

Entry 2/0Util 77Pistol 5
ADR -34%K/D -31%HS % +25%

rainny's team

3 · 4

Urikidium

L102

16/13/5 · 1796 dmg

ADR

90

HS%

38

K/D

1.23

Entry 1/0Multi 2Util 113AWP 2Pistol 3

Ltz-

L102

14/14/2 · 1757 dmg

ADR

88

HS%

93

K/D

1.00

Entry 2/0Multi 1Util 49Pistol 4
K/D -28%HS % +58%

rainny

L102

13/17/1 · 1287 dmg

ADR

64

HS%

77

K/D

0.76

Entry 2/0Util 6Pistol 3

theogg7

L101

8/15/2 · 848 dmg

ADR

42

HS%

62

K/D

0.53

Multi 1Util 33Pistol 1

pedrada

L10

7/17/5 · 1070 dmg

ADR

54

HS%

100

K/D

0.41

Entry 3/0Util 33Pistol 4

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.