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bDoubleUU's team

5

57 kills · 5 players

de_ancient · 28 min

18 rounds · 2026-02-02

North America 5V5 Queue

Winner · BukZacH's team

13

80 kills · 5 players

Top fragger

Joose

20 kills

Top impact

devyn

114 ADR

Util damage

PopsNL

174 HP

Weak spots this match

vs lifetime baseline
  • LankyeNL

    K/D 0.62 (avg 0.95)

    -35%
  • LankyeNL

    ADR 51 (avg 70)

    -28%
  • NotArtax

    K/D 0.82 (avg 1.09)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bDoubleUU's team

5 · 0

NotArtax

L101

14/17/4 · 1856 dmg

ADR

103

HS%

50

K/D

0.82

Entry 3/0Multi 1Util 153Pistol 2
K/D -25%ADR +25%

bDoubleUU

L101

12/16/0 · 1208 dmg

ADR

67

HS%

42

K/D

0.75

Entry 5/0Util 116AWP 2Pistol 1

PopsNL

L101

12/16/4 · 1340 dmg

ADR

74

HS%

83

K/D

0.75

Entry 1/0Multi 1Util 174Pistol 4

LankyeNL

L9

10/16/0 · 911 dmg

ADR

51

HS%

70

K/D

0.62

Entry 1/0Multi 1Util 47Pistol 1
K/D -35%ADR -28%HS % +40%

SpongeNL

L102

9/15/3 · 1138 dmg

ADR

63

HS%

67

K/D

0.60

Util 119Pistol 5

BukZacH's team

7 · 6

Joose

L103

20/14/3 · 1933 dmg

ADR

107

HS%

55

K/D

1.43

Entry 3/0Multi 2Util 35Pistol 1

devyn

L104

19/10/4 · 2054 dmg

ADR

114

HS%

53

K/D

1.90

Entry 1/0Multi 3Util 102AWP 1Pistol 3

BukZacH

L102

18/10/4 · 1842 dmg

ADR

102

HS%

72

K/D

1.80

Entry 1/0Multi 3Util 83Pistol 6

-Curse

L103

17/12/3 · 1662 dmg

ADR

92

HS%

59

K/D

1.42

Entry 3/0Util 61Pistol 2

Sentry343

L101

6/11/3 · 788 dmg

ADR

44

HS%

67

K/D

0.55

Util 11Pistol 1

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.