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Winner · rud3wave's team

13

69 kills · 5 players

de_dust2 · 23 min

15 rounds · 2026-06-02

Europe 5v5 Queue

MikleRus's team

2

33 kills · 5 players

Top fragger

_YaLox_666

21 kills

Top impact

_YaLox_666

153 ADR

Util damage

rud3wave

134 HP

Weak spots this match

vs lifetime baseline
  • _YaLox_666

    HS % 14% (avg 48%)

    -71%
  • -ukamota666

    K/D 0.79 (avg 1.02)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rud3wave's team

11 · 2

_YaLox_666

L107

21/5/3 · 2295 dmg

ADR

153

HS%

14

K/D

4.20

Entry 2/0Multi 2Util 112AWP 15Pistol 4
HS % -71%K/D +285%ADR +72%

Oxpi

L94

20/7/5 · 2056 dmg

ADR

137

HS%

35

K/D

2.86

Entry 7/0Multi 3Util 108AWP 8Pistol 5

nevgorode

L81

13/5/3 · 1187 dmg

ADR

79

HS%

77

K/D

2.60

Entry 1/0Util 50AWP 2Pistol 5

rud3wave

L9

8/9/5 · 1040 dmg

ADR

69

HS%

38

K/D

0.89

Entry 1/0Util 134AWP 2Pistol 2

bloodr1ft

L91

7/7/2 · 606 dmg

ADR

40

HS%

43

K/D

1.00

Multi 1Util 18Pistol 1

MikleRus's team

1 · 1

-ukamota666

L9

11/14/2 · 1240 dmg

ADR

83

HS%

55

K/D

0.79

Entry 2/0AWP 1Pistol 5
K/D -23%HS % +12%

awp_my_swag

L91

7/13/0 · 867 dmg

ADR

58

HS%

43

K/D

0.54

Multi 1AWP 1Pistol 1

Festivall88

L9

7/15/3 · 915 dmg

ADR

61

HS%

43

K/D

0.47

Entry 1/0Util 43Pistol 1

MikleRus

L101

5/14/2 · 675 dmg

ADR

45

HS%

80

K/D

0.36

Entry 1/0AWP 2

Boba-Grido

3/14/2 · 664 dmg

ADR

44

HS%

33

K/D

0.21

AWP 2Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.