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Winner · Zedite_'s team

1

88 kills · 5 players

de_inferno · 39 min

1 rounds · 2025-04-20

Europe 5v5 Queue

day2a's team

0

87 kills · 5 players

Top fragger

firasfadd9

21 kills

Top impact

NOTSFNN

97 ADR

Util damage

NOTSFNN

572 HP

Weak spots this match

vs lifetime baseline
  • AIMPASS

    K/D 1.00 (avg 1.29)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Zedite_'s team

4 · 9

NOTSFNN

L41

20/18/9 · 2337 dmg

ADR

97

HS%

40

K/D

1.11

Entry 5/0Multi 1Util 572Pistol 2
ADR +12%

Zedite_

L61

19/19/7 · 2110 dmg

ADR

88

HS%

53

K/D

1.00

Entry 4/0Multi 1Util 109AWP 1Pistol 3

Ez_clapLUL

L45

19/17/6 · 2009 dmg

ADR

84

HS%

32

K/D

1.12

Entry 1/0Multi 3Util 122Pistol 6

Powdlay

L55

18/16/1 · 1470 dmg

ADR

61

HS%

22

K/D

1.12

Entry 1/0Multi 2Util 76Pistol 1

Hitouer

L51

12/17/8 · 1857 dmg

ADR

77

HS%

42

K/D

0.71

Entry 2/0Util 354Pistol 1

day2a's team

8 · 3

firasfadd9

L53

21/17/6 · 2308 dmg

ADR

96

HS%

67

K/D

1.24

Entry 2/0Multi 1Util 243Pistol 6

AIMPASS

L63

17/17/5 · 2178 dmg

ADR

91

HS%

47

K/D

1.00

Entry 2/0Util 287AWP 3Pistol 2
K/D -22%

tokyo313

L41

17/19/5 · 1983 dmg

ADR

83

HS%

59

K/D

0.89

Entry 2/0Util 22AWP 9Pistol 2
HS % +48%ADR +13%

lilcham

L42

16/18/8 · 1681 dmg

ADR

70

HS%

62

K/D

0.89

Entry 3/0Multi 1Util 149Pistol 5

day2a

L62

16/17/2 · 1548 dmg

ADR

65

HS%

31

K/D

0.94

Entry 2/0Multi 1Util 44Pistol 4

Half-by-half

First half

4 · 8

Second half

9 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.