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Winner · mymisey's team

13

73 kills · 5 players

de_inferno · 34 min

19 rounds · 2026-01-27

Europe 5v5 Queue

Hubsx's team

6

64 kills · 5 players

Top fragger

furkwn_

23 kills

Top impact

furkwn_

116 ADR

Util damage

mymisey

238 HP

Weak spots this match

vs lifetime baseline
  • XfireR3D

    K/D 1.00 (avg 1.43)

    -30%
  • ClonZero

    K/D 0.81 (avg 1.05)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mymisey's team

6 · 7

mymisey

L45

20/7/3 · 1907 dmg

ADR

100

HS%

15

K/D

2.86

Entry 3/0Multi 2Util 238AWP 5Pistol 3

manodiasN

L42

17/14/8 · 1910 dmg

ADR

101

HS%

59

K/D

1.21

Entry 3/0Multi 2Util 60AWP 2Pistol 4
ADR +36%HS % +34%

ochujchodzi_

L43

14/13/3 · 1402 dmg

ADR

74

HS%

21

K/D

1.08

Entry 1/0Util 111

ClonZero

L52

13/16/5 · 1742 dmg

ADR

92

HS%

38

K/D

0.81

Entry 7/0Util 51AWP 2Pistol 3
K/D -23%ADR +11%

H3LlOS

L51

9/14/3 · 1027 dmg

ADR

54

HS%

33

K/D

0.64

Entry 2/0Util 80

Hubsx's team

6 · 0

furkwn_

L51

23/14/3 · 2208 dmg

ADR

116

HS%

43

K/D

1.64

Multi 1Util 110AWP 6Pistol 8

XfireR3D

L52

14/14/4 · 1788 dmg

ADR

94

HS%

86

K/D

1.00

Entry 2/0Multi 1Util 122Pistol 1
K/D -30%HS % +39%

LinBeiXin

L52

10/14/6 · 1269 dmg

ADR

67

HS%

70

K/D

0.71

Entry 1/0Util 138

Hubsx

L51

9/16/7 · 1285 dmg

ADR

68

HS%

33

K/D

0.56

Multi 1Util 69

Nawweh

L4

8/15/2 · 844 dmg

ADR

44

HS%

38

K/D

0.53

Util 54Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.