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Pereirinhaaa's team

0

75 kills · 5 players

de_inferno · 41 min

1 rounds · 2025-04-10

Europe 5v5 Queue

Winner · samHEAD's team

1

80 kills · 5 players

Top fragger

G_silva73

25 kills

Top impact

G_silva73

144 ADR

Util damage

G_silva73

734 HP

Weak spots this match

vs lifetime baseline
  • smonkey13

    K/D 0.69 (avg 1.24)

    -44%
  • smonkey13

    ADR 56 (avg 83)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Pereirinhaaa's team

4 · 5

G_silva73

L53

25/16/10 · 3175 dmg

ADR

144

HS%

40

K/D

1.56

Entry 3/0Multi 1Util 734Pistol 4

TNJ_10

L41

15/18/5 · 1494 dmg

ADR

68

HS%

47

K/D

0.83

Entry 2/0Multi 1Util 51Pistol 3

noname409

L71

14/17/6 · 1785 dmg

ADR

81

HS%

57

K/D

0.82

Entry 2/0Util 240Pistol 3

smonkey13

L62

11/16/4 · 1227 dmg

ADR

56

HS%

55

K/D

0.69

Multi 1Util 124Pistol 1
K/D -44%ADR -33%HS % +22%

Pereirinhaaa

L72

10/13/2 · 961 dmg

ADR

44

HS%

50

K/D

0.77

Util 152Pistol 2

samHEAD's team

8 · 5

Neokritt

L45

20/16/4 · 1775 dmg

ADR

81

HS%

50

K/D

1.25

Entry 3/0Multi 3Util 155AWP 1

Burti34

L63

19/17/7 · 2328 dmg

ADR

106

HS%

68

K/D

1.12

Entry 2/0Util 253Pistol 2

MTKeles

L62

18/11/7 · 1839 dmg

ADR

84

HS%

61

K/D

1.64

Entry 1/0Multi 1Util 349Pistol 5

samHEAD

L72

13/16/8 · 1472 dmg

ADR

67

HS%

38

K/D

0.81

Entry 5/0Multi 1Util 177Pistol 4

doomsf

L61

10/16/9 · 1567 dmg

ADR

71

HS%

30

K/D

0.62

Entry 4/0Multi 1Util 453AWP 1Pistol 1

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.