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B4rtuus's team

7

61 kills · 5 players

de_inferno · 36 min

20 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Flynnguin's team

13

84 kills · 5 players

Top fragger

PXLCoarl

24 kills

Top impact

PXLCoarl

119 ADR

Util damage

Flynnguin

203 HP

Weak spots this match

vs lifetime baseline
  • _-MsM-_

    HS % 15% (avg 47%)

    -68%
  • _-MsM-_

    K/D 0.76 (avg 1.13)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

B4rtuus's team

5 · 2

_-AQ-_

L101

18/15/3 · 1905 dmg

ADR

95

HS%

50

K/D

1.20

Multi 2Util 171AWP 1Pistol 8

_-MsM-_

L72

13/17/4 · 1431 dmg

ADR

72

HS%

15

K/D

0.76

Entry 4/0Util 104AWP 3Pistol 2
HS % -68%K/D -33%

B4rtuus

L10

10/20/4 · 1301 dmg

ADR

65

HS%

60

K/D

0.50

Entry 2/0Util 156AWP 1Pistol 4

XerreN_

L92

10/16/4 · 1190 dmg

ADR

60

HS%

40

K/D

0.62

Util 17Pistol 1

Qwertyu12321

L62

10/17/2 · 1043 dmg

ADR

52

HS%

70

K/D

0.59

Entry 1/0Multi 1Util 50Pistol 1

Flynnguin's team

7 · 6

PXLCoarl

L74

24/12/6 · 2379 dmg

ADR

119

HS%

54

K/D

2.00

Entry 6/0Multi 2Util 123Pistol 4

Serrabon

L73

18/10/5 · 1935 dmg

ADR

97

HS%

67

K/D

1.80

Entry 2/0Multi 2Util 134Pistol 6

HyperKix

L92

15/12/4 · 1589 dmg

ADR

79

HS%

67

K/D

1.25

Entry 2/0Util 32Pistol 2

Vazab

L102

15/14/8 · 1685 dmg

ADR

84

HS%

80

K/D

1.07

Entry 2/0Util 178Pistol 2

Flynnguin

L82

12/14/7 · 1509 dmg

ADR

75

HS%

42

K/D

0.86

Entry 1/0Util 203AWP 5Pistol 1

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.