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-relaax's team

10

76 kills · 5 players

de_ancient · 39 min

23 rounds · 2026-06-18

Europe 5v5 Queue

Winner · Yuk1NoMercy's team

13

90 kills · 5 players

Top fragger

chinZz-

23 kills

Top impact

chinZz-

114 ADR

Util damage

chinZz-

346 HP

Weak spots this match

vs lifetime baseline
  • Igorexa-

    K/D 0.68 (avg 1.15)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-relaax's team

4 · 6

-relaax

L103

20/18/3 · 1958 dmg

ADR

85

HS%

65

K/D

1.11

Entry 4/0Multi 1Util 23Pistol 4

PoJIIIoy

L102

19/16/3 · 1950 dmg

ADR

85

HS%

58

K/D

1.19

Entry 3/0Multi 1Util 23Pistol 2

Igorexa-

L10

13/19/9 · 1940 dmg

ADR

84

HS%

46

K/D

0.68

Entry 2/0Multi 1Util 166
K/D -41%

goodboicleek

L103

13/18/4 · 1616 dmg

ADR

70

HS%

15

K/D

0.72

Multi 1Util 86

andrejkezeri

L102

11/20/3 · 1255 dmg

ADR

55

HS%

55

K/D

0.55

Entry 3/0Util 17Pistol 2

Yuk1NoMercy's team

8 · 5

chinZz-

L105

23/14/13 · 2615 dmg

ADR

114

HS%

43

K/D

1.64

Entry 2/0Multi 3Util 346Pistol 5

Yuk1NoMercy

L102

19/15/6 · 2085 dmg

ADR

91

HS%

47

K/D

1.27

Entry 4/0Util 96AWP 6Pistol 3

_Yamamoto_

L101

17/18/2 · 1573 dmg

ADR

68

HS%

24

K/D

0.94

Entry 2/0Multi 1Util 45AWP 1Pistol 2

ohlmaybe

L103

16/14/7 · 1871 dmg

ADR

81

HS%

81

K/D

1.14

Entry 2/0Multi 2Util 70Pistol 5
HS % +72%

ch3h0n

L92

15/15/8 · 1496 dmg

ADR

65

HS%

33

K/D

1.00

Entry 1/0Multi 1Util 40Pistol 4

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.