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recla1n's team

7

67 kills · 5 players

de_nuke · 34 min

20 rounds · 2026-05-31

Europe 5v5 Queue

Winner · noneyz's team

13

78 kills · 5 players

Top fragger

HOOCH1337

23 kills

Top impact

HOOCH1337

109 ADR

Util damage

-_MiN_-

62 HP

Weak spots this match

vs lifetime baseline
  • FroPpy

    K/D 0.71 (avg 1.16)

    -39%
  • qdqdddqd

    K/D 0.73 (avg 1.09)

    -33%
  • qdqdddqd

    ADR 67 (avg 79)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

recla1n's team

5 · 2

recla1n

L92

21/16/1 · 1715 dmg

ADR

86

HS%

48

K/D

1.31

Entry 1/0Multi 2Util 4Pistol 4

-_MiN_-

L91

13/14/2 · 1553 dmg

ADR

78

HS%

46

K/D

0.93

Entry 4/0Util 62AWP 2Pistol 4

FroPpy

L92

12/17/4 · 1422 dmg

ADR

71

HS%

75

K/D

0.71

Entry 2/0Multi 2Util 15Pistol 1
K/D -39%ADR -11%HS % +44%

qdqdddqd

L10

11/15/3 · 1333 dmg

ADR

67

HS%

45

K/D

0.73

Util 16Pistol 2
K/D -33%ADR -16%

-xaNT-

L92

10/16/3 · 1255 dmg

ADR

63

HS%

30

K/D

0.62

Util 53Pistol 1

noneyz's team

7 · 6

HOOCH1337

L94

23/11/5 · 2186 dmg

ADR

109

HS%

26

K/D

2.09

Entry 2/0Multi 2Util 37AWP 6Pistol 1

noneyz

L103

18/15/3 · 1969 dmg

ADR

98

HS%

56

K/D

1.20

Entry 4/0Multi 3Util 55AWP 4Pistol 6

timonov_tv

L104

15/13/4 · 1666 dmg

ADR

83

HS%

47

K/D

1.15

Entry 3/0Multi 1Util 24Pistol 1

23fisting

L92

11/17/2 · 1128 dmg

ADR

56

HS%

55

K/D

0.65

Entry 3/0Multi 1Util 59Pistol 3

quackquack

L8

11/14/5 · 1283 dmg

ADR

64

HS%

55

K/D

0.79

Entry 1/0Util 42Pistol 3

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.