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Winner · rojj_7's team

13

79 kills · 5 players

de_dust2 · 30 min

19 rounds · 2026-04-20

Europe 5v5 Queue

asdfzs's team

6

64 kills · 5 players

Top fragger

breQ

19 kills

Top impact

MANAGER7

102 ADR

Util damage

rojj_7

183 HP

Weak spots this match

vs lifetime baseline
  • Kalashnyikov

    K/D 0.33 (avg 1.07)

    -69%
  • Kalashnyikov

    ADR 58 (avg 87)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rojj_7's team

9 · 4

breQ

L102

19/12/2 · 1651 dmg

ADR

87

HS%

79

K/D

1.58

Entry 3/0Multi 1Util 26Pistol 3

Laicker

L103

17/12/6 · 1559 dmg

ADR

82

HS%

47

K/D

1.42

Entry 1/0Multi 1Util 30Pistol 3
HS % -11%K/D +16%

MANAGER7

L104

16/14/7 · 1928 dmg

ADR

102

HS%

44

K/D

1.14

Entry 2/0Multi 2Util 146AWP 2Pistol 4

rojj_7

L102

14/15/5 · 1718 dmg

ADR

90

HS%

36

K/D

0.93

Entry 2/0Multi 1Util 183AWP 5Pistol 2

CR3M1N4L17Y

L102

13/12/4 · 1528 dmg

ADR

80

HS%

69

K/D

1.08

Entry 1/0Util 99Pistol 1
HS % +41%

asdfzs's team

3 · 3

Zlomek67

L101

18/15/2 · 1902 dmg

ADR

100

HS%

72

K/D

1.20

Entry 4/0Multi 2AWP 1Pistol 4

pajeck1

L103

14/16/5 · 1602 dmg

ADR

84

HS%

79

K/D

0.88

Entry 1/0Multi 1Util 81AWP 3Pistol 5

asdfzs

L102

13/15/5 · 1287 dmg

ADR

68

HS%

54

K/D

0.87

Entry 1/0Multi 1Util 90Pistol 4

SzwagierZeta

L10

13/15/4 · 1360 dmg

ADR

72

HS%

69

K/D

0.87

Entry 2/0Multi 1Util 32Pistol 2

Kalashnyikov

L10

6/18/3 · 1096 dmg

ADR

58

HS%

50

K/D

0.33

Entry 2/0Util 29AWP 2Pistol 2
K/D -69%ADR -33%HS % +14%

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.