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-Maksym-'s team

3

43 kills · 5 players

de_inferno · 28 min

16 rounds · 2026-04-06

Europe 5v5 Queue

Winner · Keroi's team

13

68 kills · 5 players

Top fragger

_slowac

20 kills

Top impact

_slowac

105 ADR

Util damage

Spyder31

552 HP

Weak spots this match

vs lifetime baseline
  • ArcziVederci

    K/D 0.54 (avg 1.02)

    -47%
  • 13-Laki

    K/D 0.57 (avg 0.82)

    -30%
  • ArcziVederci

    ADR 60 (avg 76)

    -20%
  • 13-Laki

    ADR 48 (avg 59)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-Maksym-'s team

3 · 0

-Maksym-

L101

10/14/1 · 1063 dmg

ADR

66

HS%

50

K/D

0.71

Util 60AWP 1Pistol 1

Panachi197

L81

10/12/3 · 966 dmg

ADR

60

HS%

40

K/D

0.83

Entry 1/0Util 142Pistol 1

13-Laki

L5

8/14/0 · 765 dmg

ADR

48

HS%

50

K/D

0.57

Entry 1/0Util 23Pistol 3
K/D -30%ADR -19%

Tebu69

L81

8/15/5 · 1352 dmg

ADR

85

HS%

50

K/D

0.53

Entry 1/0Util 137AWP 2Pistol 2

ArcziVederci

L8

7/13/5 · 966 dmg

ADR

60

HS%

43

K/D

0.54

Entry 1/0Util 122Pistol 3
K/D -47%ADR -20%

Keroi's team

9 · 4

_slowac

L94

20/5/3 · 1685 dmg

ADR

105

HS%

50

K/D

4.00

Entry 4/0Multi 3Util 55AWP 4

gNco

L53

15/6/2 · 1197 dmg

ADR

75

HS%

60

K/D

2.50

Entry 2/0Multi 1Util 77Pistol 4

FW934

L81

12/10/7 · 1135 dmg

ADR

71

HS%

25

K/D

1.20

Entry 3/0Util 125Pistol 1

Keroi

L72

12/10/7 · 1319 dmg

ADR

82

HS%

50

K/D

1.20

Entry 1/0Util 36Pistol 3

Spyder31

L93

9/12/13 · 1591 dmg

ADR

99

HS%

67

K/D

0.75

Entry 2/0Util 552Pistol 3

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.