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Winner · 4funpl4yer's team

13

65 kills · 5 players

de_inferno · 27 min

14 rounds · 2026-05-26

Europe 5v5 Queue

goatsimhen's team

1

35 kills · 5 players

Top fragger

BoloZeus

16 kills

Top impact

BoloZeus

122 ADR

Util damage

Rydur1

207 HP

Weak spots this match

vs lifetime baseline
  • Rydur1

    K/D 0.78 (avg 0.92)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

4funpl4yer's team

11 · 2

BoloZeus

L84

16/7/1 · 1712 dmg

ADR

122

HS%

50

K/D

2.29

Entry 1/0Multi 4Util 89Pistol 2

-qReflexz

L82

16/7/3 · 1521 dmg

ADR

109

HS%

75

K/D

2.29

Entry 5/0Multi 2Util 104AWP 2Pistol 2
K/D +46%HS % +29%

mybad-_

L82

15/7/2 · 1342 dmg

ADR

96

HS%

53

K/D

2.14

Entry 4/0Multi 1Util 187AWP 2Pistol 4
K/D +104%ADR +15%

4funpl4yer

L71

11/5/4 · 1170 dmg

ADR

84

HS%

27

K/D

2.20

Multi 1Util 116AWP 3Pistol 1

Rydur1

L74

7/9/8 · 967 dmg

ADR

69

HS%

43

K/D

0.78

Entry 1/0Util 207
K/D -15%HS % -12%

goatsimhen's team

1 · 0

goatsimhen

L71

11/12/2 · 1240 dmg

ADR

89

HS%

36

K/D

0.92

Entry 1/0Multi 1Util 204AWP 8Pistol 2

jakobtymoti

L8

11/11/1 · 1021 dmg

ADR

73

HS%

55

K/D

1.00

Multi 1Util 65AWP 1Pistol 6

spidi1920

L8

5/14/0 · 929 dmg

ADR

66

HS%

40

K/D

0.36

Entry 1/0Multi 1Util 100AWP 1

denis_069

L8

4/14/2 · 506 dmg

ADR

36

HS%

75

K/D

0.29

Util 28

Yhavush

L8

4/14/4 · 873 dmg

ADR

62

HS%

50

K/D

0.29

Entry 1/0Util 86Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.