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-Reinhard's team

7

64 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-05-19

Europe 5v5 Queue

Winner · Reinbacher's team

13

81 kills · 5 players

Top fragger

-stateenemy

18 kills

Top impact

MimeGod

106 ADR

Util damage

MimeGod

397 HP

Weak spots this match

vs lifetime baseline
  • Reinbacher

    K/D 0.86 (avg 1.11)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-Reinhard's team

2 · 5

MimeGod

L104

17/18/5 · 2125 dmg

ADR

106

HS%

76

K/D

0.94

Entry 2/0Multi 1Util 397Pistol 5

Zadrak

L101

16/15/2 · 1692 dmg

ADR

85

HS%

44

K/D

1.07

Entry 2/0Pistol 1

1qee

L101

15/13/0 · 1358 dmg

ADR

68

HS%

47

K/D

1.15

Entry 1/0Multi 1Util 6AWP 5Pistol 3

-Reinhard

L101

13/17/5 · 1547 dmg

ADR

77

HS%

77

K/D

0.76

Entry 4/0Util 101Pistol 3

DonVm

L9

3/18/1 · 433 dmg

ADR

22

HS%

100

K/D

0.17

Util 30Pistol 1

Reinbacher's team

10 · 3

-stateenemy

L94

18/12/3 · 1671 dmg

ADR

84

HS%

44

K/D

1.50

Entry 1/0Multi 3Util 2AWP 4

peks

L102

17/12/6 · 2001 dmg

ADR

100

HS%

24

K/D

1.42

Entry 1/0Multi 1Util 367Pistol 2

Antons28

L101

17/15/7 · 1514 dmg

ADR

76

HS%

41

K/D

1.13

Entry 2/0Multi 1Util 138Pistol 4

Kaizer-_-

L104

17/12/5 · 1738 dmg

ADR

87

HS%

29

K/D

1.42

Entry 6/0Multi 2Util 57AWP 14Pistol 3

Reinbacher

L102

12/14/5 · 1407 dmg

ADR

70

HS%

50

K/D

0.86

Entry 1/0Multi 1Util 103Pistol 1
K/D -23%ADR -9%

Half-by-half

First half

2 · 10

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.