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valcuts's team

9

79 kills · 5 players

de_anubis · 37 min

22 rounds · 2026-04-27

Oceania 5v5 Queue

Winner · SUPERS's team

13

85 kills · 5 players

Top fragger

delchud

25 kills

Top impact

delchud

108 ADR

Util damage

TjP

127 HP

Weak spots this match

vs lifetime baseline
  • maxed

    K/D 0.94 (avg 1.23)

    -24%
  • maxed

    ADR 69 (avg 85)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

valcuts's team

4 · 5

delchud

L102

25/17/3 · 2380 dmg

ADR

108

HS%

36

K/D

1.47

Entry 2/0Multi 2Util 104AWP 3Pistol 3

valcuts

L101

16/18/8 · 1802 dmg

ADR

82

HS%

56

K/D

0.89

Entry 4/0Multi 1Util 4AWP 3Pistol 4

maxed

L103

15/16/4 · 1523 dmg

ADR

69

HS%

73

K/D

0.94

Multi 2Util 59Pistol 2
K/D -24%ADR -19%HS % +59%

ldc

L101

14/17/5 · 1593 dmg

ADR

72

HS%

57

K/D

0.82

Entry 2/0Util 105AWP 2Pistol 1

WhySoseR1ous

L102

9/18/5 · 1465 dmg

ADR

67

HS%

56

K/D

0.50

Entry 4/0Multi 1Util 24AWP 1Pistol 5

SUPERS's team

8 · 5

TjP

L103

22/16/7 · 2084 dmg

ADR

95

HS%

59

K/D

1.38

Entry 4/0Multi 3Util 127Pistol 1

SUPERS

2

20/15/2 · 1938 dmg

ADR

88

HS%

35

K/D

1.33

Entry 1/0Multi 2Util 21AWP 9Pistol 5
HS % -10%ADR +14%

Mingovi

L105

20/14/7 · 1978 dmg

ADR

90

HS%

65

K/D

1.43

Entry 1/0Multi 2Pistol 3

Zoot

L102

17/15/8 · 1965 dmg

ADR

89

HS%

41

K/D

1.13

Entry 1/0Multi 1Util 113AWP 1Pistol 2

Batman000

L101

6/19/4 · 1011 dmg

ADR

46

HS%

17

K/D

0.32

Entry 3/0Util 54

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.