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Winner · Revox9's team

13

82 kills · 5 players

de_ancient · 34 min

22 rounds · 2026-04-24

Europe 5v5 Queue

Rasse325's team

9

69 kills · 5 players

Top fragger

Br0n1arZ

24 kills

Top impact

Br0n1arZ

99 ADR

Util damage

Br0n1arZ

258 HP

Weak spots this match

vs lifetime baseline
  • Krupaelo

    K/D 0.69 (avg 0.95)

    -27%
  • Krupaelo

    HS % 45% (avg 56%)

    -20%
  • Revox9

    HS % 47% (avg 58%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Revox9's team

7 · 6

Br0n1arZ

5

24/9/3 · 2181 dmg

ADR

99

HS%

62

K/D

2.67

Entry 6/0Multi 2Util 258Pistol 2

Darekos

L93

18/14/9 · 2049 dmg

ADR

93

HS%

67

K/D

1.29

Entry 2/0Multi 1Util 229AWP 1Pistol 4

Revox9

L102

17/14/7 · 2087 dmg

ADR

95

HS%

47

K/D

1.21

Entry 4/0Multi 1Util 130Pistol 3
HS % -19%K/D -10%

drikzzu

12/16/1 · 1216 dmg

ADR

55

HS%

50

K/D

0.75

Multi 1AWP 4Pistol 3

Krupaelo

L63

11/16/3 · 1377 dmg

ADR

63

HS%

45

K/D

0.69

Util 183Pistol 2
K/D -27%HS % -20%

Rasse325's team

5 · 4

arvilommie

6

23/15/1 · 2105 dmg

ADR

96

HS%

26

K/D

1.53

Entry 4/0Multi 3Util 30AWP 8Pistol 1

nuugi-

1

20/15/1 · 2020 dmg

ADR

92

HS%

45

K/D

1.33

Entry 5/0Multi 2Util 103AWP 4Pistol 2

Rasse325

1

11/16/7 · 1556 dmg

ADR

71

HS%

27

K/D

0.69

Multi 1Util 208Pistol 3

M1Bester

10/19/5 · 1311 dmg

ADR

60

HS%

50

K/D

0.53

Util 47Pistol 2

majure

1

5/17/8 · 1072 dmg

ADR

49

HS%

100

K/D

0.29

Entry 1/0Util 41Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.