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-SNABBI's team

0

77 kills · 5 players

de_inferno · 42 min

1 rounds · 2024-04-01

COMPETITIVE 5v5

Winner · eLTE-'s team

1

89 kills · 5 players

Top fragger

eLTE-

25 kills

Top impact

county1337

0 ADR

Util damage

county1337

0 HP

Weak spots this match

vs lifetime baseline
  • county1337

    ADR 0 (avg 80)

    -100%
  • Rizuq

    ADR 0 (avg 77)

    -100%
  • eLTE-

    ADR 0 (avg 91)

    -100%
  • Munken-_-

    ADR 0 (avg 78)

    -100%
  • awake_666

    ADR 0 (avg 80)

    -100%
  • -SNABBI

    HS % 20% (avg 44%)

    -55%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-SNABBI's team

9 · 1

county1337

L104

20/18/6 · 0 dmg

ADR

0

HS%

55

K/D

1.11

Multi 1
ADR -100%HS % +38%

Rizuq

L102

18/19/3 · 0 dmg

ADR

0

HS%

72

K/D

0.95

Multi 2
ADR -100%K/D -9%HS % +47%

similaronyou

L103

15/15/3 · 0 dmg

ADR

0

HS%

60

K/D

1.00

Multi 1

-SNABBI

L101

15/18/3 · 0 dmg

ADR

0

HS%

20

K/D

0.83

Multi 1
HS % -55%K/D -23%

QattroNove_X

L10

9/19/3 · 0 dmg

ADR

0

HS%

56

K/D

0.47

eLTE-'s team

3 · 10

eLTE-

L104

25/12/5 · 0 dmg

ADR

0

HS%

40

K/D

2.08

Multi 5
ADR -100%K/D -25%

NaB1

L101

18/16/8 · 0 dmg

ADR

0

HS%

39

K/D

1.12

Multi 1

Munken-_-

L102

17/17/6 · 0 dmg

ADR

0

HS%

35

K/D

1.00

Multi 3
ADR -100%HS % -13%

Kilian_4375

L102

16/15/3 · 0 dmg

ADR

0

HS%

44

K/D

1.07

Multi 1

awake_666

L104

13/17/7 · 0 dmg

ADR

0

HS%

69

K/D

0.76

ADR -100%K/D -28%HS % +30%

Half-by-half

First half

9 · 3

Second half

1 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.