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Ka8oom's team

7

71 kills · 5 players

de_ancient · 28 min

20 rounds · 2026-06-03

North America 5V5 Queue

Winner · -Nks's team

13

81 kills · 5 players

Top fragger

zagz

22 kills

Top impact

-Nks

108 ADR

Util damage

Muccoo

247 HP

Weak spots this match

vs lifetime baseline
  • Ka8oom

    ADR 70 (avg 89)

    -21%
  • YuNgBoo

    ADR 75 (avg 91)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ka8oom's team

7 · 0

zagz

L101

22/15/5 · 2006 dmg

ADR

100

HS%

50

K/D

1.47

Entry 4/0Multi 2Util 62AWP 2Pistol 6

Ka8oom

L103

18/15/0 · 1394 dmg

ADR

70

HS%

67

K/D

1.20

Entry 5/0Multi 1Util 30Pistol 1
ADR -21%HS % +31%

Muccoo

L102

17/15/4 · 1836 dmg

ADR

92

HS%

59

K/D

1.13

Entry 1/0Util 247AWP 2Pistol 4
ADR +18%

RCS2

L101

9/19/7 · 1246 dmg

ADR

62

HS%

33

K/D

0.47

Entry 2/0Util 105Pistol 1

Bojangles12

L10

5/17/11 · 1352 dmg

ADR

68

HS%

0

K/D

0.29

Util 50

-Nks's team

5 · 8

-Nks

L101

20/14/3 · 2159 dmg

ADR

108

HS%

65

K/D

1.43

Entry 2/0Multi 2Util 99Pistol 3

KURIMAKOV

L103

19/15/7 · 2058 dmg

ADR

103

HS%

53

K/D

1.27

Entry 3/0Multi 1Util 133AWP 5Pistol 3
ADR +21%HS % +10%

-_AJ

L102

16/15/7 · 1768 dmg

ADR

88

HS%

44

K/D

1.07

Entry 1/0Multi 1Util 107

YuNgBoo

L105

16/12/7 · 1497 dmg

ADR

75

HS%

69

K/D

1.33

Entry 1/0Multi 2Util 1Pistol 3
ADR -17%HS % +21%K/D +14%

dibn

L102

10/15/7 · 1274 dmg

ADR

64

HS%

70

K/D

0.67

Entry 1/0Util 221Pistol 1

Half-by-half

First half

7 · 5

Second half

0 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.