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Winner · 3askarii's team

13

69 kills · 5 players

de_overpass · 27 min

16 rounds · 2026-02-14

Europe 5v5 Queue

PEKIN12's team

3

45 kills · 5 players

Top fragger

3askarii

18 kills

Top impact

3askarii

111 ADR

Util damage

Jeeqa

66 HP

Weak spots this match

vs lifetime baseline
  • Yurilinchi

    K/D 0.58 (avg 1.32)

    -56%
  • zetsu957

    K/D 0.53 (avg 1.01)

    -48%
  • Yurilinchi

    HS % 29% (avg 42%)

    -31%
  • Yurilinchi

    ADR 74 (avg 90)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

3askarii's team

11 · 2

3askarii

L83

18/8/3 · 1770 dmg

ADR

111

HS%

67

K/D

2.25

Entry 1/0Util 18AWP 3Pistol 3

Jeeqa

L94

15/7/2 · 1368 dmg

ADR

86

HS%

60

K/D

2.14

Entry 2/0Multi 1Util 66

Merteno58

L84

15/8/6 · 1591 dmg

ADR

99

HS%

47

K/D

1.88

Entry 3/0Multi 1Util 53Pistol 1
K/D +50%HS % +31%

hammerhaj100

L72

14/11/4 · 1473 dmg

ADR

92

HS%

64

K/D

1.27

Entry 3/0Multi 1Util 3Pistol 4

Yurilinchi

L8

7/12/7 · 1186 dmg

ADR

74

HS%

29

K/D

0.58

Entry 1/0Util 20
K/D -56%HS % -31%

PEKIN12's team

1 · 2

Enigmaa

L91

12/14/1 · 1165 dmg

ADR

73

HS%

42

K/D

0.86

Entry 2/0AWP 3

PEKIN12

L8

10/15/3 · 1154 dmg

ADR

72

HS%

70

K/D

0.67

Entry 2/0Multi 1Util 31Pistol 4

Orko

L81

9/13/1 · 1128 dmg

ADR

71

HS%

33

K/D

0.69

Entry 2/0Util 59Pistol 2

zetsu957

L7

8/15/3 · 1187 dmg

ADR

74

HS%

75

K/D

0.53

Util 33Pistol 3
K/D -48%HS % +56%

ylimazisaN

L71

6/13/3 · 862 dmg

ADR

54

HS%

83

K/D

0.46

Multi 1Util 17Pistol 3

Half-by-half

First half

11 · 1

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.