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sp00OH's team

9

71 kills · 5 players

de_dust2 · 41 min

22 rounds · 2026-05-31

Europe 5v5 Queue

Winner · vEssY1's team

13

81 kills · 5 players

Top fragger

A6axagh

22 kills

Top impact

A6axagh

94 ADR

Util damage

js_facee

177 HP

Weak spots this match

vs lifetime baseline
  • hobatroni

    K/D 0.53 (avg 1.02)

    -48%
  • hobatroni

    ADR 49 (avg 77)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sp00OH's team

5 · 4

sp00OH

L82

20/15/2 · 1756 dmg

ADR

80

HS%

55

K/D

1.33

Entry 3/0Multi 1Util 87
K/D +30%HS % +20%

Apressa

L62

17/17/4 · 1929 dmg

ADR

88

HS%

71

K/D

1.00

Entry 1/0Multi 1Util 10Pistol 8

Batannnik

L81

14/18/10 · 1818 dmg

ADR

83

HS%

57

K/D

0.78

Entry 4/0Util 78AWP 1Pistol 4

SJleeeeem

L74

11/15/6 · 1486 dmg

ADR

68

HS%

36

K/D

0.73

Entry 2/0Util 90AWP 4Pistol 2

hobatroni

L8

9/17/2 · 1066 dmg

ADR

49

HS%

56

K/D

0.53

Entry 2/0Util 54
K/D -48%ADR -37%HS % +30%

vEssY1's team

7 · 6

A6axagh

4

22/15/3 · 2063 dmg

ADR

94

HS%

36

K/D

1.47

Entry 2/0Multi 3Util 16AWP 6Pistol 1

n1ce_10

L91

20/13/3 · 2000 dmg

ADR

91

HS%

50

K/D

1.54

Multi 2Util 118Pistol 7

js_facee

L73

15/16/6 · 1821 dmg

ADR

83

HS%

40

K/D

0.94

Entry 3/0Multi 1Util 177AWP 1Pistol 2

vEssY1

L73

12/14/5 · 1688 dmg

ADR

77

HS%

50

K/D

0.86

Entry 2/0Multi 1Util 86AWP 4Pistol 2

BIBITTOsvj

L62

12/13/4 · 1235 dmg

ADR

56

HS%

50

K/D

0.92

Entry 3/0Util 49Pistol 1

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.