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lol1nse's team

7

66 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-04-06

South America 5V5 Queue

Winner · PardoVD's team

13

78 kills · 5 players

Top fragger

mochakK-

23 kills

Top impact

mochakK-

109 ADR

Util damage

Matizr

178 HP

Weak spots this match

vs lifetime baseline
  • Def01

    K/D 0.59 (avg 1.28)

    -54%
  • Def01

    ADR 62 (avg 87)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lol1nse's team

5 · 2

Biig_Z

L84

18/16/7 · 2130 dmg

ADR

107

HS%

44

K/D

1.12

Entry 5/0Multi 2Util 4Pistol 2
HS % -8%ADR +32%

Fed_E

L7

17/14/6 · 2071 dmg

ADR

104

HS%

41

K/D

1.21

Multi 1Util 41AWP 3Pistol 3

lol1nse

L62

14/15/2 · 1122 dmg

ADR

56

HS%

36

K/D

0.93

Entry 2/0Multi 1Util 42Pistol 2

Def01

L7

10/17/4 · 1234 dmg

ADR

62

HS%

40

K/D

0.59

Entry 4/0Util 39Pistol 4
K/D -54%ADR -29%

mx11

L81

7/16/5 · 920 dmg

ADR

46

HS%

14

K/D

0.44

Entry 1/0Pistol 1

PardoVD's team

7 · 6

mochakK-

L94

23/12/2 · 2184 dmg

ADR

109

HS%

57

K/D

1.92

Entry 1/0Multi 4Util 67Pistol 2

PardoVD

L84

19/16/3 · 1764 dmg

ADR

88

HS%

47

K/D

1.19

Entry 2/0Multi 3Util 23AWP 1Pistol 4

Mini_g1

L61

16/13/6 · 1967 dmg

ADR

98

HS%

81

K/D

1.23

Entry 3/0Util 32Pistol 3

Biioss

L72

12/13/8 · 1664 dmg

ADR

83

HS%

25

K/D

0.92

Entry 1/0Util 139AWP 1Pistol 4

Matizr

L72

8/12/5 · 932 dmg

ADR

47

HS%

38

K/D

0.67

Entry 1/0Util 178Pistol 2

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.