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Gyaaan's team

7

63 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-06-04

Europe 5v5 Queue

Winner · SU3M-'s team

13

86 kills · 5 players

Top fragger

-Glitch

22 kills

Top impact

gatopeia

122 ADR

Util damage

gatopeia

137 HP

Weak spots this match

vs lifetime baseline
  • B0NES1

    K/D 0.78 (avg 1.10)

    -29%
  • B0NES1

    ADR 67 (avg 83)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Gyaaan's team

4 · 3

Kazuro

L104

15/17/5 · 1780 dmg

ADR

89

HS%

60

K/D

0.88

Entry 3/0Multi 1Util 28Pistol 7

Gyaaan

L103

14/16/7 · 1331 dmg

ADR

67

HS%

43

K/D

0.88

Entry 1/0Multi 1Util 35Pistol 1

B0NES1

L10

14/18/3 · 1349 dmg

ADR

67

HS%

57

K/D

0.78

Entry 4/0Multi 1Util 22Pistol 4
K/D -29%ADR -19%

Doggeswag

L10

11/16/3 · 1358 dmg

ADR

68

HS%

64

K/D

0.69

Util 12Pistol 2

Reudix

L10

9/19/4 · 1169 dmg

ADR

58

HS%

56

K/D

0.47

Entry 3/0Util 99Pistol 2

SU3M-'s team

8 · 5

-Glitch

L103

22/10/4 · 2316 dmg

ADR

116

HS%

55

K/D

2.20

Entry 4/0Multi 3Util 95Pistol 1
K/D +77%ADR +36%

gatopeia

L104

21/15/7 · 2439 dmg

ADR

122

HS%

67

K/D

1.40

Entry 2/0Multi 2Util 137AWP 6Pistol 5

SU3M-

L103

17/9/3 · 1485 dmg

ADR

74

HS%

47

K/D

1.89

Entry 2/0Pistol 5

Podos

L103

14/14/5 · 1529 dmg

ADR

76

HS%

21

K/D

1.00

Entry 1/0Util 84AWP 2Pistol 2

Brunoooo-

12/15/3 · 1136 dmg

ADR

57

HS%

58

K/D

0.80

Util 57Pistol 5

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.