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Winner · MUJUMiKE's team

13

76 kills · 5 players

de_ancient · 36 min

21 rounds · 2026-06-01

Europe 5v5 Queue

_EloOn_'s team

8

69 kills · 5 players

Top fragger

Wayang__

22 kills

Top impact

Ousen00

101 ADR

Util damage

---step

186 HP

Weak spots this match

vs lifetime baseline
  • DeMaJiKs

    K/D 0.67 (avg 1.17)

    -43%
  • _EloOn_

    K/D 0.75 (avg 1.04)

    -28%
  • _EloOn_

    ADR 65 (avg 76)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MUJUMiKE's team

6 · 7

Wayang__

L84

22/13/4 · 1984 dmg

ADR

95

HS%

41

K/D

1.69

Entry 5/0Multi 1Util 57Pistol 2

Dr-Jeffrey

L82

15/14/1 · 1640 dmg

ADR

78

HS%

40

K/D

1.07

Entry 2/0Multi 1Util 69AWP 1Pistol 2

MUJUMiKE

L83

14/14/6 · 1649 dmg

ADR

79

HS%

43

K/D

1.00

Entry 2/0Util 76Pistol 1

EZEL

L73

13/12/8 · 1514 dmg

ADR

72

HS%

54

K/D

1.08

Entry 3/0Util 134Pistol 7

DeMaJiKs

L81

12/18/7 · 1493 dmg

ADR

71

HS%

50

K/D

0.67

Multi 1Util 146Pistol 2
K/D -43%ADR -13%HS % +9%

_EloOn_'s team

6 · 2

Ousen00

L84

22/14/4 · 2120 dmg

ADR

101

HS%

41

K/D

1.57

Entry 3/0Multi 4Util 91Pistol 5

JNTKR

L81

15/14/4 · 1591 dmg

ADR

76

HS%

73

K/D

1.07

Entry 2/0Multi 2Util 83Pistol 3

---step

L81

13/17/8 · 1630 dmg

ADR

78

HS%

31

K/D

0.76

Entry 1/0Multi 1Util 186Pistol 2

_EloOn_

L81

12/16/3 · 1356 dmg

ADR

65

HS%

50

K/D

0.75

Entry 2/0Util 78AWP 4Pistol 1
K/D -28%ADR -15%HS % +9%

AdilR

L81

7/16/4 · 1088 dmg

ADR

52

HS%

43

K/D

0.44

Entry 1/0Util 4AWP 1

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.