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Winner · BOUMBA's team

13

81 kills · 5 players

de_inferno · 38 min

20 rounds · 2026-06-05

Middle East 5v5 Queue

s1mple-_---'s team

7

69 kills · 5 players

Top fragger

BOUMBA

27 kills

Top impact

BOUMBA

109 ADR

Util damage

BOUMBA

230 HP

Weak spots this match

vs lifetime baseline
  • MagneticMan

    K/D 0.73 (avg 1.08)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BOUMBA's team

8 · 5

BOUMBA

L105

27/13/6 · 2174 dmg

ADR

109

HS%

56

K/D

2.08

Entry 1/0Multi 3Util 230AWP 1Pistol 6

sexyvectorz

L83

18/14/7 · 1945 dmg

ADR

97

HS%

44

K/D

1.29

Entry 2/0Multi 2Util 64Pistol 1

Shedaiii

L7

14/13/8 · 1259 dmg

ADR

63

HS%

21

K/D

1.08

Multi 1Util 112Pistol 1

MagneticMan

L93

11/15/9 · 1892 dmg

ADR

95

HS%

55

K/D

0.73

Multi 1Util 90Pistol 2
K/D -32%HS % +41%ADR +14%

-THEBAN

L92

11/15/5 · 1169 dmg

ADR

58

HS%

55

K/D

0.73

Entry 5/0Util 74AWP 4Pistol 3

s1mple-_---'s team

4 · 3

3nmaA

L82

24/18/0 · 1795 dmg

ADR

90

HS%

42

K/D

1.33

Entry 2/0Multi 1Util 43AWP 8Pistol 7

cigarette66

L93

14/17/7 · 1828 dmg

ADR

91

HS%

79

K/D

0.82

Entry 2/0Multi 1Util 152Pistol 1

ZeeeZuuu

L91

12/16/9 · 1762 dmg

ADR

88

HS%

67

K/D

0.75

Entry 2/0Util 167AWP 1Pistol 3

s1mple-_---

L91

10/16/7 · 1222 dmg

ADR

61

HS%

40

K/D

0.62

Entry 4/0Util 55AWP 1Pistol 2

-Jd07

L8

9/16/4 · 1392 dmg

ADR

70

HS%

56

K/D

0.56

Entry 2/0Util 26AWP 1Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.