Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · Diec1bentai_'s team

13

90 kills · 5 players

de_ancient · 37 min

24 rounds · 2026-06-01

SEA 5V5 Queue

IMBANGINGUE's team

11

84 kills · 5 players

Top fragger

BabySnake025

21 kills

Top impact

BabySnake025

91 ADR

Util damage

BabySnake025

174 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Diec1bentai_'s team

6 · 7

BabySnake025

6

21/15/6 · 2191 dmg

ADR

91

HS%

52

K/D

1.40

Entry 1/0Multi 1Util 174Pistol 3

Diec1bentai_

L103

20/18/4 · 2133 dmg

ADR

89

HS%

55

K/D

1.11

Entry 5/0Multi 2Util 10Pistol 1

Sabo666

L101

18/17/6 · 1878 dmg

ADR

78

HS%

39

K/D

1.06

Entry 3/0Multi 1Util 14AWP 8Pistol 2

Jin_goku

L102

18/17/4 · 1847 dmg

ADR

77

HS%

28

K/D

1.06

Entry 3/0Multi 2Util 93AWP 3Pistol 3

slypsE

L101

13/18/8 · 1578 dmg

ADR

66

HS%

54

K/D

0.72

Entry 2/0Util 136Pistol 7

IMBANGINGUE's team

6 · 5

Aggressivee-

L102

21/15/5 · 2123 dmg

ADR

89

HS%

48

K/D

1.40

Util 87AWP 3Pistol 4

ypp

L101

19/18/3 · 1533 dmg

ADR

64

HS%

68

K/D

1.06

Entry 5/0Util 99Pistol 3

Aca1berry

L102

18/19/6 · 1891 dmg

ADR

79

HS%

56

K/D

0.95

Entry 4/0Multi 1Util 52Pistol 7

IMBANGINGUE

L104

15/19/8 · 1896 dmg

ADR

79

HS%

53

K/D

0.79

Multi 1Util 89Pistol 5

dha-_-

L92

11/19/8 · 1687 dmg

ADR

70

HS%

27

K/D

0.58

Entry 1/0Util 26Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.