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Winner · pap4skunk's team

13

72 kills · 5 players

de_nuke · 25 min

16 rounds · 2026-05-21

Europe 5v5 Queue

FenomenToT's team

3

37 kills · 5 players

Top fragger

Aioeh

26 kills

Top impact

Aioeh

152 ADR

Util damage

Oblyx

175 HP

Weak spots this match

vs lifetime baseline
  • aima-net

    K/D 0.77 (avg 1.22)

    -37%
  • aima-net

    ADR 61 (avg 85)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

pap4skunk's team

9 · 4

Aioeh

L104

26/7/5 · 2436 dmg

ADR

152

HS%

50

K/D

3.71

Entry 3/0Multi 3Util 61AWP 3Pistol 3

KAIJI444

L102

14/8/7 · 1719 dmg

ADR

107

HS%

57

K/D

1.75

Entry 3/0Multi 1Util 94AWP 1Pistol 2

pap4skunk

L102

14/7/2 · 1269 dmg

ADR

79

HS%

57

K/D

2.00

Entry 3/0Multi 1AWP 2Pistol 1
K/D +69%HS % +39%

j0naDK

L93

11/8/5 · 1336 dmg

ADR

84

HS%

36

K/D

1.38

Multi 1

_Leo_Snow

2

7/7/2 · 719 dmg

ADR

45

HS%

57

K/D

1.00

Entry 1/0Multi 1Util 20AWP 1Pistol 2

FenomenToT's team

3 · 0

aima-net

L101

10/13/1 · 981 dmg

ADR

61

HS%

50

K/D

0.77

Multi 1Util 22Pistol 4
K/D -37%ADR -28%

Oblyx

L10

9/16/2 · 1282 dmg

ADR

80

HS%

33

K/D

0.56

Entry 2/0Multi 1Util 175AWP 1Pistol 1

FenomenToT

L10

7/15/3 · 997 dmg

ADR

62

HS%

57

K/D

0.47

Entry 3/0Util 85AWP 1

KOHEKTOP_KEN

L101

7/15/0 · 930 dmg

ADR

58

HS%

29

K/D

0.47

Entry 1/0AWP 1Pistol 2

GarDino09

L101

4/15/0 · 488 dmg

ADR

31

HS%

25

K/D

0.27

Util 16AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.