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Winner · MU-AY's team

13

72 kills · 5 players

de_anubis · 29 min

17 rounds · 2026-05-30

Europe 5v5 Queue

Paul08's team

4

54 kills · 5 players

Top fragger

adisecs

19 kills

Top impact

adisecs

122 ADR

Util damage

4teche

215 HP

Weak spots this match

vs lifetime baseline
  • Loli818g8

    ADR 41 (avg 83)

    -51%
  • Loli818g8

    HS % 30% (avg 46%)

    -35%
  • Loli818g8

    K/D 0.83 (avg 1.11)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MU-AY's team

8 · 5

adisecs

L72

19/9/6 · 2081 dmg

ADR

122

HS%

58

K/D

2.11

Entry 5/0Multi 1Util 190AWP 1Pistol 2

MU-AY

L83

16/9/6 · 1527 dmg

ADR

90

HS%

50

K/D

1.78

Multi 2Util 7Pistol 3
K/D +46%HS % +9%

FudzyXX

L71

14/13/7 · 1753 dmg

ADR

103

HS%

50

K/D

1.08

Entry 2/0Multi 2Util 43AWP 4Pistol 2
ADR +30%HS % +28%

Prestive

L84

13/11/6 · 1590 dmg

ADR

94

HS%

69

K/D

1.18

Entry 1/0Multi 1Util 64Pistol 2
HS % +30%ADR +20%

Loli818g8

L73

10/12/3 · 692 dmg

ADR

41

HS%

30

K/D

0.83

Entry 1/0Multi 2Util 120Pistol 4
ADR -51%HS % -35%

Paul08's team

4 · 0

MDTwenTy

L7

17/14/3 · 1691 dmg

ADR

100

HS%

41

K/D

1.21

Entry 2/0Multi 2Util 117Pistol 1

4teche

L8

11/15/5 · 1271 dmg

ADR

75

HS%

45

K/D

0.73

Entry 2/0Util 215Pistol 1

INT3NS1V

L62

10/16/4 · 1191 dmg

ADR

70

HS%

50

K/D

0.62

Entry 1/0Multi 2Util 27AWP 1Pistol 1

Hasqu

L82

9/14/5 · 1142 dmg

ADR

67

HS%

33

K/D

0.64

Entry 2/0Util 59Pistol 1

Paul08

L8

7/15/3 · 949 dmg

ADR

56

HS%

57

K/D

0.47

Entry 1/0Util 111Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.