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Winner · fung007's team

13

79 kills · 5 players

de_mirage · 38 min

21 rounds · 2026-03-23

SEA 5V5 Queue

superM4ns3's team

8

66 kills · 5 players

Top fragger

fung007

19 kills

Top impact

fung007

94 ADR

Util damage

M4nse_-

108 HP

Weak spots this match

vs lifetime baseline
  • superM4ns3

    K/D 0.94 (avg 1.11)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fung007's team

8 · 5

fung007

L95

19/15/7 · 1970 dmg

ADR

94

HS%

63

K/D

1.27

Entry 5/0Multi 1Util 22Pistol 4

KingEngine

L103

18/11/5 · 1609 dmg

ADR

77

HS%

22

K/D

1.64

Entry 2/0Multi 1Util 42Pistol 1

HHTopfai

L92

17/13/0 · 1506 dmg

ADR

72

HS%

59

K/D

1.31

Entry 2/0Multi 1Util 105
ADR -8%HS % +31%K/D +19%

Yuuuuuuuu_

L61

15/15/6 · 1867 dmg

ADR

89

HS%

67

K/D

1.00

Entry 7/0Util 39AWP 1Pistol 2
HS % +31%ADR +17%

Masonxfz

L82

10/13/6 · 1363 dmg

ADR

65

HS%

40

K/D

0.77

Entry 1/0Util 68Pistol 1

superM4ns3's team

4 · 4

superM4ns3

L92

15/16/3 · 1760 dmg

ADR

84

HS%

47

K/D

0.94

Entry 1/0Multi 3Util 13AWP 3
K/D -15%ADR -10%HS % +9%

ldmanhj

L93

15/15/4 · 1711 dmg

ADR

82

HS%

67

K/D

1.00

Entry 1/0Multi 2Util 40Pistol 5

M4nse_-

L102

14/17/6 · 1662 dmg

ADR

79

HS%

29

K/D

0.82

Entry 1/0Multi 3Util 108AWP 1Pistol 1

TraiiLe

L91

11/15/5 · 1412 dmg

ADR

67

HS%

18

K/D

0.73

Util 51Pistol 1

MinhHaiPhong

L6

11/16/2 · 1497 dmg

ADR

71

HS%

73

K/D

0.69

Entry 1/0

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.