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Jampaler's team

8

72 kills · 5 players

de_overpass · 38 min

21 rounds · 2026-05-09

Europe 5v5 Queue

Winner · funsky's team

13

83 kills · 5 players

Top fragger

Baw

22 kills

Top impact

funsky

104 ADR

Util damage

Jampaler

150 HP

Weak spots this match

vs lifetime baseline
  • ProdzaaH

    HS % 31% (avg 45%)

    -31%
  • ProdzaaH

    K/D 0.76 (avg 0.99)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Jampaler's team

4 · 4

Baw

L82

22/13/3 · 2133 dmg

ADR

102

HS%

55

K/D

1.69

Entry 1/0Multi 2Util 29Pistol 5
K/D +37%ADR +24%

Jampaler

L91

14/16/2 · 1564 dmg

ADR

75

HS%

29

K/D

0.88

Entry 3/0Multi 1Util 150AWP 1Pistol 1

ProdzaaH

L83

13/17/6 · 1524 dmg

ADR

73

HS%

31

K/D

0.76

Entry 3/0Util 26Pistol 3
HS % -31%K/D -23%

sk0ou1

L72

12/19/3 · 1368 dmg

ADR

65

HS%

67

K/D

0.63

Entry 1/0Util 143Pistol 6

phiIipplein

L8

11/19/8 · 1650 dmg

ADR

79

HS%

27

K/D

0.58

Entry 5/0Util 72Pistol 3

funsky's team

8 · 5

funsky

L84

20/14/4 · 2190 dmg

ADR

104

HS%

55

K/D

1.43

Entry 2/0Multi 1Util 150Pistol 3
K/D +32%HS % +31%

Syntax__

L86

19/15/3 · 1764 dmg

ADR

84

HS%

53

K/D

1.27

Multi 1Util 80Pistol 6

Prov24-16

L83

16/17/4 · 1534 dmg

ADR

73

HS%

38

K/D

0.94

Entry 3/0Multi 1Util 77Pistol 3

-MakS_-

L8

14/14/5 · 1733 dmg

ADR

83

HS%

57

K/D

1.00

Entry 2/0Util 96Pistol 1

iuliQue

L8

14/12/4 · 1575 dmg

ADR

75

HS%

29

K/D

1.17

Entry 1/0Util 8AWP 5Pistol 2

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.