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Winner · lobby_dabbidave

1

77 kills · 5 players

de_nuke · 33 min

1 rounds · 2024-04-27

COMPETITIVE 5v5

Yung0oze's team

0

60 kills · 5 players

Top fragger

Yung0oze

19 kills

Top impact

dabbidave

0 ADR

Util damage

dabbidave

0 HP

Weak spots this match

vs lifetime baseline
  • dabbidave

    ADR 0 (avg 79)

    -100%
  • HannesV

    ADR 0 (avg 80)

    -100%
  • doroid

    ADR 0 (avg 75)

    -100%
  • Flimflamm

    ADR 0 (avg 81)

    -100%
  • Rokkvi1

    ADR 0 (avg 80)

    -100%
  • Yung0oze

    ADR 0 (avg 91)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lobby_dabbidave

7 · 6

dabbidave

L63

17/13/7 · 0 dmg

ADR

0

HS%

47

K/D

1.31

Multi 2
ADR -100%HS % +27%K/D +17%

HannesV

L54

16/12/6 · 0 dmg

ADR

0

HS%

31

K/D

1.33

Multi 1
ADR -100%HS % -23%K/D +29%

doroid

L22

15/12/10 · 0 dmg

ADR

0

HS%

60

K/D

1.25

ADR -100%K/D +33%HS % +28%

Flimflamm

L72

15/13/7 · 0 dmg

ADR

0

HS%

13

K/D

1.15

Multi 1
ADR -100%HS % -66%

Rokkvi1

L52

14/10/4 · 0 dmg

ADR

0

HS%

43

K/D

1.40

ADR -100%K/D +11%

Yung0oze's team

5 · 2

Yung0oze

L64

19/16/3 · 0 dmg

ADR

0

HS%

47

K/D

1.19

Multi 2
ADR -100%K/D +14%

trshbags

L61

12/17/3 · 0 dmg

ADR

0

HS%

17

K/D

0.71

HS % -53%K/D -45%

shay17th

L4

11/13/5 · 0 dmg

ADR

0

HS%

18

K/D

0.85

Multi 1
ADR -100%HS % -54%

DerJavieR

L41

10/15/2 · 0 dmg

ADR

0

HS%

40

K/D

0.67

Multi 1
K/D -15%HS % +48%

6ALEFUL

L31

8/16/4 · 0 dmg

ADR

0

HS%

25

K/D

0.50

ADR -100%HS % -36%

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.