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Winner · flexF's team

13

66 kills · 5 players

de_dust2 · 24 min

14 rounds · 2026-06-04

Europe 5v5 Queue

yankauskasss's team

1

25 kills · 5 players

Top fragger

shkodran

20 kills

Top impact

shkodran

138 ADR

Util damage

kiiben

89 HP

Weak spots this match

vs lifetime baseline
  • peksawhoo

    HS % 14% (avg 50%)

    -72%
  • peksawhoo

    K/D 0.50 (avg 1.03)

    -51%
  • peksawhoo

    ADR 49 (avg 82)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

flexF's team

11 · 2

shkodran

L94

20/5/2 · 1932 dmg

ADR

138

HS%

50

K/D

4.00

Entry 5/0Multi 2Util 62Pistol 4

Quentos

L83

14/6/1 · 1232 dmg

ADR

88

HS%

57

K/D

2.33

Entry 1/0Multi 1Util 6AWP 1Pistol 4

flexF

2

13/4/1 · 1260 dmg

ADR

90

HS%

54

K/D

3.25

Entry 1/0Multi 1Util 60AWP 3Pistol 3
K/D +216%ADR +20%

qosa97

3

11/4/1 · 1026 dmg

ADR

73

HS%

18

K/D

2.75

Entry 3/0Multi 2Util 36AWP 7

kiiben

1

8/7/6 · 1235 dmg

ADR

88

HS%

62

K/D

1.14

Multi 1Util 89

yankauskasss's team

1 · 0

yankauskasss

L101

9/13/2 · 1209 dmg

ADR

86

HS%

67

K/D

0.69

Entry 1/0Multi 1Util 85AWP 5Pistol 1

peksawhoo

L7

7/14/1 · 681 dmg

ADR

49

HS%

14

K/D

0.50

Entry 1/0
HS % -72%K/D -51%

tijanaajfonn

L9

4/14/1 · 582 dmg

ADR

42

HS%

75

K/D

0.29

Entry 2/0Util 11AWP 4

s0mngY

L8

4/8/0 · 440 dmg

ADR

31

HS%

50

K/D

0.50

tacsko321

L9

1/14/1 · 457 dmg

ADR

33

HS%

100

K/D

0.07

Util 12

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.